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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-08 09:37:53 +00:00
OpenMW/apps/openmw/mwrender
psi29a 56183ba982 Merge branch 'ingameppl' into 'master'
Move force per-pixel lighting setting to the in-game settings

See merge request OpenMW/openmw!4137
2024-06-10 13:49:14 +00:00
..
.gitignore
actoranimation.cpp
actoranimation.hpp
actorspaths.cpp Use state sets without transparency support for recast mesh and agents paths 2024-05-24 00:05:10 +02:00
actorspaths.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
actorutil.cpp
actorutil.hpp
animation.cpp .nif check, matrix mult feedback, auto usage, reuse NodeMap typedef 2024-04-11 02:16:06 +01:00
animation.hpp Fix AnimState initialization 2024-04-27 14:47:23 +02:00
animationpriority.hpp
blendmask.hpp
bonegroup.hpp
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp
camera.hpp
cell.hpp
characterpreview.cpp
characterpreview.hpp
creatureanimation.cpp Make torches held by creatures emit light 2024-05-26 09:52:50 +02:00
creatureanimation.hpp
distortion.cpp
distortion.hpp
effectmanager.cpp
effectmanager.hpp
esm4npcanimation.cpp
esm4npcanimation.hpp
fogmanager.cpp
fogmanager.hpp
globalmap.cpp
globalmap.hpp
groundcover.cpp
groundcover.hpp
landmanager.cpp
landmanager.hpp Split ESM headers 2024-05-03 01:55:20 +02:00
localmap.cpp
localmap.hpp
luminancecalculator.cpp
luminancecalculator.hpp
navmesh.cpp Use state sets without transparency support for recast mesh and agents paths 2024-05-24 00:05:10 +02:00
navmesh.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
npcanimation.cpp Don't update head animation if the animation is paused (#7980) 2024-05-15 01:38:32 +03:00
npcanimation.hpp
objectpaging.cpp Move key when inserting item to mLODNameCache 2024-06-02 13:16:22 +02:00
objectpaging.hpp Move collectESM3References to unnamed namespace 2024-06-02 13:16:21 +02:00
objects.cpp
objects.hpp
pathgrid.cpp
pathgrid.hpp
pingpongcanvas.cpp
pingpongcanvas.hpp
pingpongcull.cpp
pingpongcull.hpp
postprocessor.cpp
postprocessor.hpp
precipitationocclusion.cpp
precipitationocclusion.hpp
recastmesh.cpp Use state sets without transparency support for recast mesh and agents paths 2024-05-24 00:05:10 +02:00
recastmesh.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Merge branch 'ingameppl' into 'master' 2024-06-10 13:49:14 +00:00
renderingmanager.hpp Drop 360-degree screenshot support (#7720) 2024-06-06 14:46:01 +03:00
rendermode.hpp
ripples.cpp
ripples.hpp
ripplesimulation.cpp
ripplesimulation.hpp
rotatecontroller.cpp .nif check, matrix mult feedback, auto usage, reuse NodeMap typedef 2024-04-11 02:16:06 +01:00
rotatecontroller.hpp
screenshotmanager.cpp Drop 360-degree screenshot support (#7720) 2024-06-06 14:46:01 +03:00
screenshotmanager.hpp Drop 360-degree screenshot support (#7720) 2024-06-06 14:46:01 +03:00
sky.cpp
sky.hpp
skyutil.cpp Support defining the texture type with a state attribute (#6240) 2024-05-18 23:11:20 +03:00
skyutil.hpp
terrainstorage.cpp Fix LTEX overriding and allow deletion 2024-06-03 16:42:27 +02:00
terrainstorage.hpp Fix LTEX overriding and allow deletion 2024-06-03 16:42:27 +02:00
transparentpass.cpp
transparentpass.hpp
util.cpp Support defining the texture type with a state attribute (#6240) 2024-05-18 23:11:20 +03:00
util.hpp
vismask.hpp Exclude debug rendering from toggleworld 2024-05-24 01:08:15 +02:00
water.cpp Drop 360-degree screenshot support (#7720) 2024-06-06 14:46:01 +03:00
water.hpp Drop 360-degree screenshot support (#7720) 2024-06-06 14:46:01 +03:00
weaponanimation.cpp
weaponanimation.hpp