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234 lines
9.0 KiB
C++
234 lines
9.0 KiB
C++
#include "recastmeshbuilder.hpp"
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#include "debug.hpp"
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#include "exceptions.hpp"
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#include <components/bullethelpers/transformboundingbox.hpp>
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#include <components/bullethelpers/processtrianglecallback.hpp>
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#include <components/misc/convert.hpp>
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#include <components/debug/debuglog.hpp>
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#include <BulletCollision/CollisionShapes/btBoxShape.h>
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#include <BulletCollision/CollisionShapes/btCompoundShape.h>
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#include <BulletCollision/CollisionShapes/btConcaveShape.h>
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#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
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#include <LinearMath/btTransform.h>
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#include <LinearMath/btAabbUtil2.h>
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#include <algorithm>
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#include <cassert>
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#include <array>
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#include <vector>
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namespace DetourNavigator
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{
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using BulletHelpers::makeProcessTriangleCallback;
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namespace
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{
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RecastMeshTriangle makeRecastMeshTriangle(const btVector3* vertices, const AreaType areaType)
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{
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RecastMeshTriangle result;
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result.mAreaType = areaType;
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for (std::size_t i = 0; i < 3; ++i)
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result.mVertices[i] = Misc::Convert::makeOsgVec3f(vertices[i]);
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return result;
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}
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}
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Mesh makeMesh(std::vector<RecastMeshTriangle>&& triangles)
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{
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std::vector<osg::Vec3f> uniqueVertices;
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uniqueVertices.reserve(3 * triangles.size());
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for (const RecastMeshTriangle& v : triangles)
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for (const osg::Vec3f& v : v.mVertices)
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uniqueVertices.push_back(v);
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std::sort(uniqueVertices.begin(), uniqueVertices.end());
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uniqueVertices.erase(std::unique(uniqueVertices.begin(), uniqueVertices.end()), uniqueVertices.end());
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std::vector<int> indices;
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indices.reserve(3 * triangles.size());
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std::vector<AreaType> areaTypes;
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areaTypes.reserve(triangles.size());
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for (const RecastMeshTriangle& v : triangles)
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{
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areaTypes.push_back(v.mAreaType);
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for (const osg::Vec3f& v : v.mVertices)
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{
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const auto it = std::lower_bound(uniqueVertices.begin(), uniqueVertices.end(), v);
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assert(it != uniqueVertices.end());
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assert(*it == v);
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indices.push_back(static_cast<int>(it - uniqueVertices.begin()));
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}
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}
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triangles.clear();
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std::vector<float> vertices;
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vertices.reserve(3 * uniqueVertices.size());
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for (const osg::Vec3f& v : uniqueVertices)
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{
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vertices.push_back(v.x());
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vertices.push_back(v.y());
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vertices.push_back(v.z());
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}
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return Mesh(std::move(indices), std::move(vertices), std::move(areaTypes));
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}
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RecastMeshBuilder::RecastMeshBuilder(const TileBounds& bounds) noexcept
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: mBounds(bounds)
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{
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}
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void RecastMeshBuilder::addObject(const btCollisionShape& shape, const btTransform& transform,
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const AreaType areaType)
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{
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if (shape.isCompound())
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return addObject(static_cast<const btCompoundShape&>(shape), transform, areaType);
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else if (shape.getShapeType() == TERRAIN_SHAPE_PROXYTYPE)
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return addObject(static_cast<const btHeightfieldTerrainShape&>(shape), transform, areaType);
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else if (shape.isConcave())
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return addObject(static_cast<const btConcaveShape&>(shape), transform, areaType);
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else if (shape.getShapeType() == BOX_SHAPE_PROXYTYPE)
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return addObject(static_cast<const btBoxShape&>(shape), transform, areaType);
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std::ostringstream message;
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message << "Unsupported shape type: " << BroadphaseNativeTypes(shape.getShapeType());
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throw InvalidArgument(message.str());
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}
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void RecastMeshBuilder::addObject(const btCompoundShape& shape, const btTransform& transform,
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const AreaType areaType)
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{
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for (int i = 0, num = shape.getNumChildShapes(); i < num; ++i)
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addObject(*shape.getChildShape(i), transform * shape.getChildTransform(i), areaType);
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}
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void RecastMeshBuilder::addObject(const btConcaveShape& shape, const btTransform& transform,
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const AreaType areaType)
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{
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return addObject(shape, transform, makeProcessTriangleCallback([&] (btVector3* vertices, int, int)
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{
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RecastMeshTriangle triangle = makeRecastMeshTriangle(vertices, areaType);
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std::reverse(triangle.mVertices.begin(), triangle.mVertices.end());
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mTriangles.emplace_back(triangle);
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}));
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}
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void RecastMeshBuilder::addObject(const btHeightfieldTerrainShape& shape, const btTransform& transform,
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const AreaType areaType)
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{
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return addObject(shape, transform, makeProcessTriangleCallback([&] (btVector3* vertices, int, int)
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{
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mTriangles.emplace_back(makeRecastMeshTriangle(vertices, areaType));
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}));
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}
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void RecastMeshBuilder::addObject(const btBoxShape& shape, const btTransform& transform, const AreaType areaType)
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{
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constexpr std::array<int, 36> indices {{
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0, 2, 3,
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3, 1, 0,
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0, 4, 6,
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6, 2, 0,
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0, 1, 5,
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5, 4, 0,
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7, 5, 1,
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1, 3, 7,
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7, 3, 2,
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2, 6, 7,
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7, 6, 4,
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4, 5, 7,
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}};
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for (std::size_t i = 0; i < indices.size(); i += 3)
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{
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std::array<btVector3, 3> vertices;
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for (std::size_t j = 0; j < 3; ++j)
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{
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btVector3 position;
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shape.getVertex(indices[i + j], position);
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vertices[j] = transform(position);
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}
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mTriangles.emplace_back(makeRecastMeshTriangle(vertices.data(), areaType));
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}
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}
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void RecastMeshBuilder::addWater(const int cellSize, const btTransform& transform)
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{
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mWater.push_back(Water {cellSize, transform});
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}
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std::shared_ptr<RecastMesh> RecastMeshBuilder::create(std::size_t generation, std::size_t revision) &&
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{
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std::sort(mTriangles.begin(), mTriangles.end());
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std::sort(mWater.begin(), mWater.end());
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Mesh mesh = makeMesh(std::move(mTriangles));
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return std::make_shared<RecastMesh>(generation, revision, std::move(mesh), std::move(mWater));
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}
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void RecastMeshBuilder::addObject(const btConcaveShape& shape, const btTransform& transform,
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btTriangleCallback&& callback)
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{
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btVector3 aabbMin;
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btVector3 aabbMax;
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shape.getAabb(btTransform::getIdentity(), aabbMin, aabbMax);
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const btVector3 boundsMin(mBounds.mMin.x(), mBounds.mMin.y(),
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-std::numeric_limits<btScalar>::max() * std::numeric_limits<btScalar>::epsilon());
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const btVector3 boundsMax(mBounds.mMax.x(), mBounds.mMax.y(),
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std::numeric_limits<btScalar>::max() * std::numeric_limits<btScalar>::epsilon());
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auto wrapper = makeProcessTriangleCallback([&] (btVector3* triangle, int partId, int triangleIndex)
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{
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std::array<btVector3, 3> transformed;
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for (std::size_t i = 0; i < 3; ++i)
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transformed[i] = transform(triangle[i]);
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if (TestTriangleAgainstAabb2(transformed.data(), boundsMin, boundsMax))
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callback.processTriangle(transformed.data(), partId, triangleIndex);
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});
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shape.processAllTriangles(&wrapper, aabbMin, aabbMax);
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}
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void RecastMeshBuilder::addObject(const btHeightfieldTerrainShape& shape, const btTransform& transform,
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btTriangleCallback&& callback)
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{
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using BulletHelpers::transformBoundingBox;
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btVector3 aabbMin;
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btVector3 aabbMax;
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shape.getAabb(btTransform::getIdentity(), aabbMin, aabbMax);
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transformBoundingBox(transform, aabbMin, aabbMax);
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aabbMin.setX(std::max(static_cast<btScalar>(mBounds.mMin.x()), aabbMin.x()));
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aabbMin.setX(std::min(static_cast<btScalar>(mBounds.mMax.x()), aabbMin.x()));
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aabbMin.setY(std::max(static_cast<btScalar>(mBounds.mMin.y()), aabbMin.y()));
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aabbMin.setY(std::min(static_cast<btScalar>(mBounds.mMax.y()), aabbMin.y()));
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aabbMax.setX(std::max(static_cast<btScalar>(mBounds.mMin.x()), aabbMax.x()));
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aabbMax.setX(std::min(static_cast<btScalar>(mBounds.mMax.x()), aabbMax.x()));
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aabbMax.setY(std::max(static_cast<btScalar>(mBounds.mMin.y()), aabbMax.y()));
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aabbMax.setY(std::min(static_cast<btScalar>(mBounds.mMax.y()), aabbMax.y()));
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transformBoundingBox(transform.inverse(), aabbMin, aabbMax);
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auto wrapper = makeProcessTriangleCallback([&] (btVector3* triangle, int partId, int triangleIndex)
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{
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std::array<btVector3, 3> transformed;
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for (std::size_t i = 0; i < 3; ++i)
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transformed[i] = transform(triangle[i]);
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callback.processTriangle(transformed.data(), partId, triangleIndex);
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});
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shape.processAllTriangles(&wrapper, aabbMin, aabbMax);
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}
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}
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