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OpenMW/apps/openmw/mwphysics
scrawl 9fce428929 ContactTestResultCallback: do not rely on col1 being the object tested against
Unsure why, but in some cases col0 and col1 are swapped.
2015-11-18 20:41:49 +01:00
..
actor.cpp Move BulletShapeManager and BulletShape to resource/ 2015-11-17 00:20:15 +01:00
actor.hpp Move BulletShapeManager and BulletShape to resource/ 2015-11-17 00:20:15 +01:00
collisiontype.hpp
convert.hpp
physicssystem.cpp ContactTestResultCallback: do not rely on col1 being the object tested against 2015-11-18 20:41:49 +01:00
physicssystem.hpp AiCombat distance check takes into account collision box (Fixes #1699) 2015-11-18 19:00:43 +01:00
trace.cpp Use a btCollisionWorld instead of btDiscreteDynamicsWorld 2015-05-27 23:09:38 +02:00
trace.h Use a btCollisionWorld instead of btDiscreteDynamicsWorld 2015-05-27 23:09:38 +02:00