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scrawl
9fce428929
ContactTestResultCallback: do not rely on col1 being the object tested against
...
Unsure why, but in some cases col0 and col1 are swapped.
2015-11-18 20:41:49 +01:00
..
actor.cpp
Move BulletShapeManager and BulletShape to resource/
2015-11-17 00:20:15 +01:00
actor.hpp
Move BulletShapeManager and BulletShape to resource/
2015-11-17 00:20:15 +01:00
collisiontype.hpp
Readded collision objects and movement physics
2015-05-12 03:02:15 +02:00
convert.hpp
Readded collision objects and movement physics
2015-05-12 03:02:15 +02:00
physicssystem.cpp
ContactTestResultCallback: do not rely on col1 being the object tested against
2015-11-18 20:41:49 +01:00
physicssystem.hpp
AiCombat distance check takes into account collision box (
Fixes
#1699
)
2015-11-18 19:00:43 +01:00
trace.cpp
Use a btCollisionWorld instead of btDiscreteDynamicsWorld
2015-05-27 23:09:38 +02:00
trace.h
Use a btCollisionWorld instead of btDiscreteDynamicsWorld
2015-05-27 23:09:38 +02:00