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45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
#include "scrollwindow.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwinput/inputmanager.hpp"
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#include "../mwworld/actiontake.hpp"
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#include "../mwsound/soundmanager.hpp"
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using namespace MWGui;
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ScrollWindow::ScrollWindow (WindowManager& parWindowManager) :
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WindowBase("openmw_scroll_layout.xml", parWindowManager)
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{
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getWidget(mCloseButton, "CloseButton");
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mCloseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ScrollWindow::onCloseButtonClicked);
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getWidget(mTakeButton, "TakeButton");
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mTakeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ScrollWindow::onTakeButtonClicked);
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center();
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}
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void ScrollWindow::open (MWWorld::Ptr scroll)
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{
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MWBase::Environment::get().getSoundManager()->playSound3D (scroll, "scroll", 1.0, 1.0);
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mScroll = scroll;
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}
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void ScrollWindow::onCloseButtonClicked (MyGUI::Widget* _sender)
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{
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MWBase::Environment::get().getSoundManager()->playSound3D (mScroll, "scroll", 1.0, 1.0);
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MWBase::Environment::get().getInputManager()->setGuiMode (GM_Game);
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}
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void ScrollWindow::onTakeButtonClicked (MyGUI::Widget* _sender)
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{
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MWBase::Environment::get().getSoundManager()->playSound3D (mScroll, "Item Book Up", 1.0, 1.0, MWSound::Play_NoTrack);
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MWWorld::ActionTake take(mScroll);
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take.execute();
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MWBase::Environment::get().getInputManager()->setGuiMode (GM_Game);
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}
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