mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-09 03:39:14 +00:00
113 lines
3.7 KiB
C++
113 lines
3.7 KiB
C++
#include "map_window.hpp"
|
|
#include "window_manager.hpp"
|
|
/*
|
|
#include "../mwmechanics/mechanicsmanager.hpp"
|
|
|
|
#include <cmath>
|
|
#include <algorithm>
|
|
#include <iterator>
|
|
|
|
#undef min
|
|
#undef max
|
|
*/
|
|
using namespace MWGui;
|
|
|
|
MapWindow::MapWindow(WindowManager& parWindowManager) :
|
|
MWGui::WindowPinnableBase("openmw_map_window_layout.xml", parWindowManager),
|
|
mGlobal(false)
|
|
{
|
|
setCoord(500,0,320,300);
|
|
setText("WorldButton", "World");
|
|
setImage("Compass", "textures\\compass.dds");
|
|
|
|
// Obviously you should override this later on
|
|
setCellName("No Cell Loaded");
|
|
|
|
getWidget(mLocalMap, "LocalMap");
|
|
getWidget(mGlobalMap, "GlobalMap");
|
|
getWidget(mPlayerArrow, "Compass");
|
|
|
|
getWidget(mButton, "WorldButton");
|
|
mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked);
|
|
mButton->setCaption(mWindowManager.getGameSettingString("sWorld", ""));
|
|
int width = mButton->getTextSize().width + 24;
|
|
mButton->setCoord(mMainWidget->getSize().width - width - 22, mMainWidget->getSize().height - 64, width, 22);
|
|
|
|
MyGUI::Button* eventbox;
|
|
getWidget(eventbox, "EventBox");
|
|
eventbox->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
|
|
eventbox->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
|
|
|
|
LocalMapBase::init(mLocalMap, this);
|
|
}
|
|
|
|
void MapWindow::setCellName(const std::string& cellName)
|
|
{
|
|
static_cast<MyGUI::Window*>(mMainWidget)->setCaption(cellName);
|
|
adjustWindowCaption();
|
|
}
|
|
|
|
void MapWindow::setPlayerPos(const float x, const float y)
|
|
{
|
|
if (mGlobal || !mVisible || (x == mLastPositionX && y == mLastPositionY)) return;
|
|
MyGUI::IntSize size = mLocalMap->getCanvasSize();
|
|
MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
|
|
MyGUI::IntCoord viewsize = mLocalMap->getCoord();
|
|
MyGUI::IntPoint pos(0.5*viewsize.width - middle.left, 0.5*viewsize.height - middle.top);
|
|
mLocalMap->setViewOffset(pos);
|
|
|
|
mPlayerArrow->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
|
|
mLastPositionX = x;
|
|
mLastPositionY = y;
|
|
}
|
|
|
|
void MapWindow::setPlayerDir(const float x, const float y)
|
|
{
|
|
if (!mVisible || (x == mLastDirectionX && y == mLastDirectionY)) return;
|
|
MyGUI::ISubWidget* main = mPlayerArrow->getSubWidgetMain();
|
|
MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
|
|
rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
|
|
float angle = std::atan2(x,y);
|
|
rotatingSubskin->setAngle(angle);
|
|
|
|
mLastDirectionX = x;
|
|
mLastDirectionY = y;
|
|
}
|
|
|
|
void MapWindow::onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
|
|
{
|
|
if (_id!=MyGUI::MouseButton::Left) return;
|
|
if (!mGlobal)
|
|
mLastDragPos = MyGUI::IntPoint(_left, _top);
|
|
}
|
|
|
|
void MapWindow::onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
|
|
{
|
|
if (_id!=MyGUI::MouseButton::Left) return;
|
|
|
|
if (!mGlobal)
|
|
{
|
|
MyGUI::IntPoint diff = MyGUI::IntPoint(_left, _top) - mLastDragPos;
|
|
mLocalMap->setViewOffset( mLocalMap->getViewOffset() + diff );
|
|
|
|
mLastDragPos = MyGUI::IntPoint(_left, _top);
|
|
}
|
|
}
|
|
|
|
void MapWindow::onWorldButtonClicked(MyGUI::Widget* _sender)
|
|
{
|
|
mGlobal = !mGlobal;
|
|
mGlobalMap->setVisible(mGlobal);
|
|
mLocalMap->setVisible(!mGlobal);
|
|
|
|
mButton->setCaption( mGlobal ? mWindowManager.getGameSettingString("sWorld", "") :
|
|
mWindowManager.getGameSettingString("sLocal", ""));
|
|
int width = mButton->getTextSize().width + 24;
|
|
mButton->setCoord(mMainWidget->getSize().width - width - 22, mMainWidget->getSize().height - 64, width, 22);
|
|
}
|
|
|
|
void MapWindow::onPinToggled()
|
|
{
|
|
mWindowManager.setMinimapVisibility(!mPinned);
|
|
}
|