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59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
#include "bookwindow.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwinput/inputmanager.hpp"
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#include "../mwsound/soundmanager.hpp"
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#include "../mwworld/actiontake.hpp"
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using namespace MWGui;
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BookWindow::BookWindow (WindowManager& parWindowManager) :
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WindowBase("openmw_book_layout.xml", parWindowManager)
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{
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getWidget(mCloseButton, "CloseButton");
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mCloseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &BookWindow::onCloseButtonClicked);
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getWidget(mTakeButton, "TakeButton");
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mTakeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &BookWindow::onTakeButtonClicked);
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getWidget(mNextPageButton, "NextPageBTN");
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mNextPageButton->eventMouseButtonClick += MyGUI::newDelegate(this, &BookWindow::onNextPageButtonClicked);
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getWidget(mPrevPageButton, "PrevPageBTN");
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mPrevPageButton->eventMouseButtonClick += MyGUI::newDelegate(this, &BookWindow::onPrevPageButtonClicked);
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center();
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}
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void BookWindow::open (MWWorld::Ptr book)
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{
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MWBase::Environment::get().getSoundManager()->playSound3D (book, "book open", 1.0, 1.0);
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mBook = book;
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}
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void BookWindow::onCloseButtonClicked (MyGUI::Widget* _sender)
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{
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MWBase::Environment::get().getSoundManager()->playSound3D (mBook, "book close", 1.0, 1.0);
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MWBase::Environment::get().getInputManager()->setGuiMode(MWGui::GM_Game);
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}
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void BookWindow::onTakeButtonClicked (MyGUI::Widget* _sender)
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{
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MWBase::Environment::get().getSoundManager()->playSound3D (mBook, "Item Book Up", 1.0, 1.0, MWSound::Play_NoTrack);
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MWWorld::ActionTake take(mBook);
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take.execute();
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MWBase::Environment::get().getInputManager()->setGuiMode (GM_Game);
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}
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void BookWindow::onNextPageButtonClicked (MyGUI::Widget* _sender)
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{
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}
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void BookWindow::onPrevPageButtonClicked (MyGUI::Widget* _sender)
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{
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}
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