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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 15:39:02 +00:00
OpenMW/libs/openengine
Sylvain THESNIERES 9f84518910 Remove dead code
Object class is quake specific stuff and these parts were *dead*. There is more references to the pointer but it is commented and seems to be used as "reference code" for future implementation of player functions, so I prefered not touching them.
2012-06-14 08:09:03 +02:00
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bullet Remove dead code 2012-06-14 08:09:03 +02:00
gui addition to last commit: show the selected weapon/spell names as inventory/spell window caption 2012-05-29 18:59:11 +02:00
input
misc
ogre renderer.cpp: fix std::runtime_error compile error 2012-05-30 23:18:59 +02:00
.gitignore
README
testall.sh

OpenEngine README
=================

OpenEngine is a bunch of stand-alone game engine modules collected from the OpenMW project (see http://github.com/korslund/openmw or http://openmw.com ) and from certain other projects.

It is currently a very early work in progress, and development will follow OpenMW closely for a while forward.

OpenEngine will depend heavily on Mangle ( http://github.com/korslund/mangle/ ) and will thus aim to be backend agnostic. When finished it should work with a variety for free and commercial middleware libraries as backends for graphics, sound, physics, input and so on.

All questions can be directed to Nicolay Korslund at korslund@gmail.com

- Nicolay