.. |
.gitignore
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activatoranimation.cpp
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activatoranimation.hpp
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actors.cpp
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actors.hpp
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animation.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
animation.hpp
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camera.cpp
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Feature #50: Spawn projectiles
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2014-03-08 01:31:27 +01:00 |
camera.hpp
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cell.hpp
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characterpreview.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
characterpreview.hpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
creatureanimation.cpp
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Fixed ranged combat for creatures
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2014-03-12 11:30:44 +01:00 |
creatureanimation.hpp
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Fixed ranged combat for creatures
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2014-03-12 11:30:44 +01:00 |
debugging.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
debugging.hpp
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effectmanager.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
effectmanager.hpp
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globalmap.cpp
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globalmap.hpp
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localmap.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
localmap.hpp
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npcanimation.cpp
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Fixed ranged combat for creatures
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2014-03-12 11:30:44 +01:00 |
npcanimation.hpp
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Fixed ranged combat for creatures
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2014-03-12 11:30:44 +01:00 |
objects.cpp
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Set StaticGeometry origin
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2014-03-05 21:46:37 +01:00 |
objects.hpp
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occlusionquery.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
occlusionquery.hpp
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refraction.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
refraction.hpp
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renderconst.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Fixes #1206: effect texture override was not accounted for
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2014-03-15 20:28:48 +01:00 |
renderingmanager.hpp
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Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
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2014-03-05 21:46:37 +01:00 |
ripplesimulation.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
ripplesimulation.hpp
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shadows.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
shadows.hpp
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sky.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
sky.hpp
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terrainstorage.cpp
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Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
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2014-03-05 21:46:37 +01:00 |
terrainstorage.hpp
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Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
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2014-03-05 21:46:37 +01:00 |
videoplayer.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
videoplayer.hpp
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water.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
water.hpp
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weaponanimation.cpp
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Fixed ranged combat for creatures
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2014-03-12 11:30:44 +01:00 |
weaponanimation.hpp
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Fixed ranged combat for creatures
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2014-03-12 11:30:44 +01:00 |