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OpenMW/apps/openmw/mwclass/creaturelevlist.cpp
scrawl 12de0afb03 Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
2014-03-08 01:31:27 +01:00

67 lines
1.8 KiB
C++

#include "creaturelevlist.hpp"
#include <components/esm/loadlevlist.hpp>
#include "../mwmechanics/levelledlist.hpp"
#include "../mwworld/customdata.hpp"
namespace
{
struct CustomData : public MWWorld::CustomData
{
// TODO: save the creature we spawned here
virtual MWWorld::CustomData *clone() const;
};
MWWorld::CustomData *CustomData::clone() const
{
return new CustomData (*this);
}
}
namespace MWClass
{
std::string CreatureLevList::getName (const MWWorld::Ptr& ptr) const
{
return "";
}
void CreatureLevList::registerSelf()
{
boost::shared_ptr<Class> instance (new CreatureLevList);
registerClass (typeid (ESM::CreatureLevList).name(), instance);
}
void CreatureLevList::insertObjectRendering(const MWWorld::Ptr &ptr, MWRender::RenderingInterface &renderingInterface) const
{
ensureCustomData(ptr);
}
void CreatureLevList::ensureCustomData(const MWWorld::Ptr &ptr) const
{
if (!ptr.getRefData().getCustomData())
{
std::auto_ptr<CustomData> data (new CustomData);
MWWorld::LiveCellRef<ESM::CreatureLevList> *ref =
ptr.get<ESM::CreatureLevList>();
std::string id = MWMechanics::getLevelledItem(ref->mBase, true);
if (!id.empty())
{
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
MWWorld::ManualRef ref(store, id);
ref.getPtr().getCellRef().mPos = ptr.getCellRef().mPos;
// TODO: hold on to this for respawn purposes later
MWBase::Environment::get().getWorld()->safePlaceObject(ref.getPtr(), ptr.getCell() , ptr.getCellRef().mPos);
}
ptr.getRefData().setCustomData(data.release());
}
}
}