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OpenMW/components/nifosg
scrawl 9e049894e8 Reduce the number of StateSets created for NIF scene graphs
The Material state is now set on the NiTriShape's node rather than the Geode, thus merged with other state like NiTexturingProperties, etc that are typically attached to the NiTriShape.

Effectively cuts in half the number of StatSets for a NIF file, resulting in big speedup (~10%) in the Cull and Draw phases.
2015-06-14 21:22:44 +02:00
..
controller.cpp Basic water rendering 2015-06-02 16:35:35 +02:00
controller.hpp Basic water rendering 2015-06-02 16:35:35 +02:00
nifloader.cpp Reduce the number of StateSets created for NIF scene graphs 2015-06-14 21:22:44 +02:00
nifloader.hpp Fix a typo 2015-06-05 02:06:13 +02:00
particle.cpp Copy constructor signature fix 2015-06-08 01:59:42 +02:00
particle.hpp Copy constructor signature fix 2015-06-08 01:59:42 +02:00
userdata.hpp