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OpenMW/components/terrain
2017-03-14 19:27:56 +01:00
..
buffercache.cpp Refactor BufferCache to allow caching buffers of different sizes 2017-03-14 19:27:55 +01:00
buffercache.hpp Refactor BufferCache to allow caching buffers of different sizes 2017-03-14 19:27:55 +01:00
chunkmanager.cpp Enable lazy compiling of composite maps 2017-03-14 19:27:56 +01:00
chunkmanager.hpp Add LOD stitches 2017-03-14 19:27:56 +01:00
compositemaprenderer.cpp Add CompositeMapRenderer 2017-03-14 19:27:55 +01:00
compositemaprenderer.hpp Add CompositeMapRenderer 2017-03-14 19:27:55 +01:00
defs.hpp
material.cpp Add CompositeMapRenderer 2017-03-14 19:27:55 +01:00
material.hpp Add CompositeMapRenderer 2017-03-14 19:27:55 +01:00
quadtreenode.cpp Add LOD stitches 2017-03-14 19:27:56 +01:00
quadtreenode.hpp Refactor ownership of ViewDataMap 2017-03-14 19:27:56 +01:00
quadtreeworld.cpp Recompute the LOD stitching when the view changes 2017-03-14 19:27:56 +01:00
quadtreeworld.hpp Remove non required use of WorkQueue 2017-03-14 19:27:56 +01:00
storage.hpp Add quad tree implementation (no rendering yet) 2017-03-14 19:27:55 +01:00
terraindrawable.cpp terrain: use a custom drawable for multi-pass render instead of osgFX::Effect 2017-03-14 19:27:55 +01:00
terraindrawable.hpp terrain: use a custom drawable for multi-pass render instead of osgFX::Effect 2017-03-14 19:27:55 +01:00
terraingrid.cpp Add LOD stitches 2017-03-14 19:27:56 +01:00
terraingrid.hpp Add quad tree implementation (no rendering yet) 2017-03-14 19:27:55 +01:00
texturemanager.cpp Make reportStats const 2017-03-14 19:27:55 +01:00
texturemanager.hpp Make reportStats const 2017-03-14 19:27:55 +01:00
viewdata.cpp Recompute the LOD stitching when the view changes 2017-03-14 19:27:56 +01:00
viewdata.hpp Recompute the LOD stitching when the view changes 2017-03-14 19:27:56 +01:00
world.cpp Enable lazy compiling of composite maps 2017-03-14 19:27:56 +01:00
world.hpp Hide the terrain in non-exterior cells 2017-03-14 19:27:56 +01:00