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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-16 16:10:58 +00:00
OpenMW/apps/openmw/mwphysics
2021-04-14 09:01:37 +02:00
..
actor.cpp Change (again) the way SetPos behave. 2021-04-09 23:34:03 +02:00
actor.hpp make unstucking slightly smarter (can turn itself off, also acts like flat ground) 2021-03-20 21:14:56 -04:00
actorconvexcallback.cpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
actorconvexcallback.hpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
closestnotmerayresultcallback.cpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
closestnotmerayresultcallback.hpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
collisiontype.hpp
constants.hpp "static const" -> "static constexpr" in headers 2021-03-21 13:57:54 +01:00
contacttestresultcallback.cpp
contacttestresultcallback.hpp
contacttestwrapper.cpp
contacttestwrapper.h
deepestnotmecontacttestresultcallback.cpp
deepestnotmecontacttestresultcallback.hpp
hasspherecollisioncallback.hpp
heightfield.cpp Avoid heightfield conversion in newer Bullet 2021-03-11 23:52:12 +00:00
heightfield.hpp Avoid heightfield conversion in newer Bullet 2021-03-11 23:52:12 +00:00
movementsolver.cpp Use saved actor position instead of reading again RefData in unstuck. It 2021-03-26 23:49:31 +01:00
movementsolver.hpp
mtphysics.cpp Account for waterwalking when updating position. Otherwise we might 2021-04-09 23:33:21 +02:00
mtphysics.hpp Guard the Bullet drawing method with a read lock on the 2021-03-26 23:49:31 +01:00
object.cpp Revert "Remove physics dependency on basenode" 2021-01-29 16:51:13 +04:00
object.hpp Revert "Remove physics dependency on basenode" 2021-01-29 16:51:13 +04:00
physicssystem.cpp Remove bogus warning. It is a normal situation for projectiles to be 2021-04-14 09:01:37 +02:00
physicssystem.hpp Account for waterwalking when updating position. Otherwise we might 2021-04-09 23:33:21 +02:00
projectile.cpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
projectile.hpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
projectileconvexcallback.cpp Remove a brainfart from precise projectile handling: all non-actor 2021-01-27 07:15:09 +01:00
projectileconvexcallback.hpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
ptrholder.hpp
raycasting.hpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
stepper.cpp
stepper.hpp
trace.cpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
trace.h