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OpenMW/apps/openmw/mwclass/creaturelevlist.hpp
2016-02-09 03:06:00 +01:00

37 lines
1.4 KiB
C++

#ifndef GAME_MWCLASS_CREATURELEVLIST_H
#define GAME_MWCLASS_CREATURELEVLIST_H
#include "../mwworld/class.hpp"
namespace MWClass
{
class CreatureLevList : public MWWorld::Class
{
void ensureCustomData (const MWWorld::Ptr& ptr) const;
public:
virtual std::string getName (const MWWorld::ConstPtr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.
static void registerSelf();
virtual void getModelsToPreload(const MWWorld::Ptr& ptr, std::vector<std::string>& models) const;
///< Get a list of models to preload that this object may use (directly or indirectly). default implementation: list getModel().
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const;
///< Read additional state from \a state into \a ptr.
virtual void writeAdditionalState (const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const;
///< Write additional state from \a ptr into \a state.
virtual void respawn (const MWWorld::Ptr& ptr) const;
};
}
#endif