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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 15:39:02 +00:00
OpenMW/files/materials
2012-08-15 19:29:00 +02:00
..
atmosphere.shader
atmosphere.shaderset
clouds.shader switch to glsl 1.2 2012-07-23 02:54:50 +02:00
clouds.shaderset
core.h Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00
moon.shader use alpha map for moons 2012-07-23 13:04:48 +02:00
moon.shaderset
objects.mat
objects.shader changed shading to be more like MW (completely replace material ambient with vertex colors if present), fixes some too dark daedric ruins 2012-08-11 14:42:14 +02:00
objects.shaderset Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00
openmw.configuration
quad2.shader
quad.mat
quad.shader switch to glsl 1.2 2012-07-23 02:54:50 +02:00
quad.shaderset
shadowcaster.mat
shadowcaster.shader switch to glsl 1.2 2012-07-23 02:54:50 +02:00
shadowcaster.shaderset
shadows.h tweaked depth bias 2012-08-07 22:43:11 +02:00
sky.mat use alpha map for moons 2012-07-23 13:04:48 +02:00
stars.shader switch to glsl 1.2 2012-07-23 02:54:50 +02:00
stars.shaderset
sun.shader switch to glsl 1.2 2012-07-23 02:54:50 +02:00
sun.shaderset
terrain.shader some potential compability fixes 2012-07-25 23:53:06 +02:00
terrain.shaderset Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00
underwater.h Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00
water.mat
water.shader fix silhouettes around objects above the water 2012-08-15 19:29:00 +02:00
water.shaderset Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00