mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-27 03:35:27 +00:00
98f77714ce
This version still has debugging statements and needs cleaning up.
148 lines
4.3 KiB
C++
148 lines
4.3 KiB
C++
#ifndef GAME_MWMECHANICS_PATHFINDING_H
|
|
#define GAME_MWMECHANICS_PATHFINDING_H
|
|
|
|
#include <components/esm/loadpgrd.hpp>
|
|
#include <components/esm/loadcell.hpp>
|
|
#include <list>
|
|
|
|
#include <OgreMath.h>
|
|
|
|
namespace MWWorld
|
|
{
|
|
class CellStore;
|
|
}
|
|
|
|
namespace MWMechanics
|
|
{
|
|
class PathFinder
|
|
{
|
|
public:
|
|
PathFinder();
|
|
|
|
static float sgn(Ogre::Radian a)
|
|
{
|
|
if(a.valueRadians() > 0)
|
|
return 1.0;
|
|
return -1.0;
|
|
}
|
|
|
|
static float sgn(float a)
|
|
{
|
|
if(a > 0)
|
|
return 1.0;
|
|
return -1.0;
|
|
}
|
|
|
|
void clearPath();
|
|
|
|
void buildPath(const ESM::Pathgrid::Point &startPoint, const ESM::Pathgrid::Point &endPoint,
|
|
const MWWorld::CellStore* cell, bool allowShortcuts = true);
|
|
|
|
bool checkPathCompleted(float x, float y, float z);
|
|
///< \Returns true if the last point of the path has been reached.
|
|
|
|
bool checkWaypoint(float x, float y, float z);
|
|
///< \Returns true if a way point was reached
|
|
|
|
float getZAngleToNext(float x, float y) const;
|
|
|
|
float getDistToNext(float x, float y, float z);
|
|
|
|
bool isPathConstructed() const
|
|
{
|
|
return mIsPathConstructed;
|
|
}
|
|
|
|
int getPathSize() const
|
|
{
|
|
return mPath.size();
|
|
}
|
|
|
|
std::list<ESM::Pathgrid::Point> getPath() const
|
|
{
|
|
return mPath;
|
|
}
|
|
|
|
// When first point of newly created path is the nearest to actor point,
|
|
// then a situation can occure when this point is undesirable
|
|
// (if the 2nd point of new path == the 1st point of old path)
|
|
// This functions deletes that point.
|
|
void syncStart(const std::list<ESM::Pathgrid::Point> &path);
|
|
|
|
void addPointToPath(ESM::Pathgrid::Point &point)
|
|
{
|
|
mPath.push_back(point);
|
|
}
|
|
|
|
private:
|
|
|
|
bool mIsPathConstructed;
|
|
|
|
std::list<ESM::Pathgrid::Point> mPath;
|
|
|
|
const ESM::Pathgrid *mPathgrid;
|
|
const MWWorld::CellStore* mCell;
|
|
};
|
|
|
|
class PathgridGraph
|
|
{
|
|
public:
|
|
PathgridGraph();
|
|
|
|
bool isGraphConstructed() const
|
|
{
|
|
return mIsGraphConstructed;
|
|
};
|
|
|
|
bool initPathgridGraph(const ESM::Cell *cell);
|
|
|
|
// returns true if end point is strongly connected (i.e. reachable
|
|
// from start point) both start and end are pathgrid point indexes
|
|
bool isPointConnected(const int start, const int end) const;
|
|
|
|
// isOutside is used whether to convert path to world co-ordinates
|
|
std::list<ESM::Pathgrid::Point> aStarSearch(const int start, const int end,
|
|
const bool isOutside) const;
|
|
private:
|
|
|
|
const ESM::Cell *mCell;
|
|
const ESM::Pathgrid *mPathgrid;
|
|
|
|
struct ConnectedPoint // edge
|
|
{
|
|
int index; // pathgrid point index of neighbour
|
|
float cost;
|
|
};
|
|
|
|
struct Node // point
|
|
{
|
|
int componentId;
|
|
std::vector<ConnectedPoint> edges; // neighbours
|
|
};
|
|
|
|
// componentId is an integer indicating the groups of connected
|
|
// pathgrid points (all connected points will have the same value)
|
|
//
|
|
// In Seyda Neen there are 3:
|
|
//
|
|
// 52, 53 and 54 are one set (enclosed yard)
|
|
// 48, 49, 50, 51, 84, 85, 86, 87, 88, 89, 90 (ship & office)
|
|
// all other pathgrid points are the third set
|
|
//
|
|
std::vector<Node> mGraph;
|
|
bool mIsGraphConstructed;
|
|
|
|
// variables used to calculate connected components
|
|
int mSCCId;
|
|
int mSCCIndex;
|
|
std::vector<int> mSCCStack;
|
|
typedef std::pair<int, int> VPair; // first is index, second is lowlink
|
|
std::vector<VPair> mSCCPoint;
|
|
// methods used to calculate connected components
|
|
void recursiveStrongConnect(int v);
|
|
void buildConnectedPoints();
|
|
};
|
|
}
|
|
|
|
#endif
|