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OpenMW/apps/openmw/mwphysics
2021-11-06 08:47:32 +03:00
..
actor.cpp Merge branch 'refactor_bullet_shape' into 'master' 2021-11-02 20:30:22 +00:00
actor.hpp Rework again SetPos command to make more mods work. 2021-10-29 23:20:17 +02:00
actorconvexcallback.cpp
actorconvexcallback.hpp
closestnotmerayresultcallback.cpp
closestnotmerayresultcallback.hpp
collisiontype.hpp
constants.hpp
contacttestresultcallback.cpp
contacttestresultcallback.hpp
contacttestwrapper.cpp
contacttestwrapper.h
deepestnotmecontacttestresultcallback.cpp
deepestnotmecontacttestresultcallback.hpp
hasspherecollisioncallback.hpp Make better use of std::clamp 2021-11-06 08:47:32 +03:00
heightfield.cpp
heightfield.hpp
movementsolver.cpp Merge branch 'phys_perf_test' into 'master' 2021-11-03 11:49:44 +00:00
movementsolver.hpp Move Projectile simulation to the background thread. 2021-10-27 22:17:06 +02:00
mtphysics.cpp Apply waterwalking even when we skip simulation. 2021-11-01 12:44:36 +01:00
mtphysics.hpp Use std::variant in the physics simulation for the different types of objects. For now only support only for actors. 2021-10-27 22:02:46 +02:00
object.cpp Remove redundant BulletShape getters 2021-10-30 03:44:08 +02:00
object.hpp
physicssystem.cpp Make better use of std::clamp 2021-11-06 08:47:32 +03:00
physicssystem.hpp Apply waterwalking even when we skip simulation. 2021-11-01 12:44:36 +01:00
projectile.cpp Unify interface for Actor and Projectile 2021-10-27 22:03:04 +02:00
projectile.hpp Unify interface for Actor and Projectile 2021-10-27 22:03:04 +02:00
projectileconvexcallback.cpp
projectileconvexcallback.hpp
ptrholder.hpp Unify interface for Actor and Projectile 2021-10-27 22:03:04 +02:00
raycasting.hpp
stepper.cpp Optimize short-trace test to only be done when particularly helpful 2021-10-29 15:11:08 -04:00
stepper.hpp
trace.cpp Constifications 2021-11-02 15:17:26 +00:00
trace.h Optimize short-trace test to only be done when particularly helpful 2021-10-29 15:11:08 -04:00