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987b231fdd
OpenMW
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mwphysics
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Andrei Kortunov
987b231fdd
Fix an another portion of Coverity warnings
2021-04-18 07:09:44 +04:00
..
actor.cpp
Follow up MR 722: do not apply mPositionOffset twice when we teleport.
2021-04-15 22:32:42 +02:00
actor.hpp
make unstucking slightly smarter (can turn itself off, also acts like flat ground)
2021-03-20 21:14:56 -04:00
actorconvexcallback.cpp
actorconvexcallback.hpp
closestnotmerayresultcallback.cpp
closestnotmerayresultcallback.hpp
collisiontype.hpp
constants.hpp
"static const" -> "static constexpr" in headers
2021-03-21 13:57:54 +01:00
contacttestresultcallback.cpp
contacttestresultcallback.hpp
contacttestwrapper.cpp
contacttestwrapper.h
deepestnotmecontacttestresultcallback.cpp
deepestnotmecontacttestresultcallback.hpp
hasspherecollisioncallback.hpp
heightfield.cpp
Avoid heightfield conversion in newer Bullet
2021-03-11 23:52:12 +00:00
heightfield.hpp
Avoid heightfield conversion in newer Bullet
2021-03-11 23:52:12 +00:00
movementsolver.cpp
Use saved actor position instead of reading again RefData in unstuck. It
2021-03-26 23:49:31 +01:00
movementsolver.hpp
mtphysics.cpp
Account for waterwalking when updating position. Otherwise we might
2021-04-09 23:33:21 +02:00
mtphysics.hpp
Guard the Bullet drawing method with a read lock on the
2021-03-26 23:49:31 +01:00
object.cpp
Revert "Remove physics dependency on basenode"
2021-01-29 16:51:13 +04:00
object.hpp
Revert "Remove physics dependency on basenode"
2021-01-29 16:51:13 +04:00
physicssystem.cpp
Remove bogus warning. It is a normal situation for projectiles to be
2021-04-14 09:01:37 +02:00
physicssystem.hpp
Account for waterwalking when updating position. Otherwise we might
2021-04-09 23:33:21 +02:00
projectile.cpp
projectile.hpp
projectileconvexcallback.cpp
projectileconvexcallback.hpp
ptrholder.hpp
raycasting.hpp
stepper.cpp
Fix an another portion of Coverity warnings
2021-04-18 07:09:44 +04:00
stepper.hpp
trace.cpp
trace.h