.. |
Factory.cpp
|
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
|
2013-05-07 17:38:24 +02:00 |
Factory.hpp
|
Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
|
2013-05-03 13:55:57 +02:00 |
Language.hpp
|
Removed an optimization that caused problems on 32 bit builds
|
2013-05-22 21:01:05 +02:00 |
MaterialInstance.cpp
|
Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
|
2013-05-03 13:55:57 +02:00 |
MaterialInstance.hpp
|
Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
|
2013-05-03 13:55:57 +02:00 |
MaterialInstancePass.cpp
|
Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
|
2013-05-03 13:55:57 +02:00 |
MaterialInstancePass.hpp
|
Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
|
2013-05-03 13:55:57 +02:00 |
MaterialInstanceTextureUnit.cpp
|
|
|
MaterialInstanceTextureUnit.hpp
|
Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
|
2013-05-03 13:55:57 +02:00 |
Platform.cpp
|
Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
|
2013-05-03 13:55:57 +02:00 |
Platform.hpp
|
Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
|
2013-05-03 13:55:57 +02:00 |
Preprocessor.cpp
|
|
|
Preprocessor.hpp
|
|
|
PropertyBase.cpp
|
Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
|
2013-05-03 13:55:57 +02:00 |
PropertyBase.hpp
|
Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
|
2013-05-03 13:55:57 +02:00 |
ScriptLoader.cpp
|
Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
|
2013-05-03 13:55:57 +02:00 |
ScriptLoader.hpp
|
|
|
ShaderInstance.cpp
|
Removed an optimization that caused problems on 32 bit builds
|
2013-05-22 21:01:05 +02:00 |
ShaderInstance.hpp
|
|
|
ShaderSet.cpp
|
Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
|
2013-05-03 13:55:57 +02:00 |
ShaderSet.hpp
|
Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
|
2013-05-03 13:55:57 +02:00 |