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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-04 03:40:14 +00:00
Chris Robinson 97d617d43f Use more appropriate VBO settings
Unskinned meshes don't need dynamic VBOs; they aren't rewritten since their
transformations are handled by the modelview matrix. They also don't need the
local RAM copy (the "shadow buffer") since it's really only useful for skinning
purposes (though this means the VBO has to be readable for static geometry to
work).
2013-04-04 05:10:49 -07:00
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