.. |
aipackage.cpp
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added missing consts to record save functions
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2013-09-16 12:32:35 +02:00 |
aipackage.hpp
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Implemented script commands StartCombat, StopCombat, GetTarget.
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2014-01-07 04:43:06 +04:00 |
attr.cpp
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Handle werewolf stats
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2013-08-09 05:14:58 -07:00 |
attr.hpp
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Handle werewolf stats
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2013-08-09 05:14:58 -07:00 |
cellid.cpp
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various bits of cleanup
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2014-02-23 21:39:18 +01:00 |
cellid.hpp
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various bits of cleanup
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2014-02-23 21:39:18 +01:00 |
cellref.cpp
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Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors
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2014-04-23 13:02:51 -04:00 |
cellref.hpp
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Removed mLocked, kept it as "Negative lock level means unlocked"
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2014-04-23 10:00:18 -04:00 |
cellstate.cpp
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store cell state in saved game files (no references yet)
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2014-01-23 11:29:40 +01:00 |
cellstate.hpp
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store cell state in saved game files (no references yet)
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2014-01-23 11:29:40 +01:00 |
containerstate.cpp
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store content of containers in saved game files
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2014-01-31 13:25:32 +01:00 |
containerstate.hpp
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store content of containers in saved game files
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2014-01-31 13:25:32 +01:00 |
creaturestate.cpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
creaturestate.hpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
creaturestats.cpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
creaturestats.hpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
defs.hpp
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Fixes #1252: Add item/magic keybindings to savegame
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2014-05-01 21:16:32 +02:00 |
dialoguestate.cpp
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store list of known topics in saved game files
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2014-02-16 12:54:27 +01:00 |
dialoguestate.hpp
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store list of known topics in saved game files
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2014-02-16 12:54:27 +01:00 |
effectlist.cpp
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added missing consts to record save functions
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2013-09-16 12:32:35 +02:00 |
effectlist.hpp
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added missing consts to record save functions
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2013-09-16 12:32:35 +02:00 |
esmcommon.hpp
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remove our stdint.h version that uses boost and force usage of system stdint.h
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2014-03-05 17:08:58 +01:00 |
esmreader.cpp
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fix to content file reading error reporting in case of missing dependency
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2013-12-16 11:39:24 +01:00 |
esmreader.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
esmwriter.cpp
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Fix Windows save & load.
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2014-02-22 12:15:20 +11:00 |
esmwriter.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
filter.cpp
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added project scope filter saving
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2013-09-27 13:56:40 +02:00 |
filter.hpp
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added project scope filter saving
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2013-09-27 13:56:40 +02:00 |
globalmap.cpp
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Fixes #1297: Store global map markers in savegame
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2014-04-26 13:42:32 +02:00 |
globalmap.hpp
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Fixes #1297: Store global map markers in savegame
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2014-04-26 13:42:32 +02:00 |
globalscript.cpp
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store global script state in saved game files
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2013-12-15 16:16:50 +01:00 |
globalscript.hpp
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store global script state in saved game files
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2013-12-15 16:16:50 +01:00 |
inventorystate.cpp
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store content of containers in saved game files
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2014-01-31 13:25:32 +01:00 |
inventorystate.hpp
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store content of containers in saved game files
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2014-01-31 13:25:32 +01:00 |
journalentry.cpp
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Feature #764: Store the actor that gave the dialog response
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2014-02-01 18:42:01 +01:00 |
journalentry.hpp
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Feature #764: Store the actor that gave the dialog response
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2014-02-01 18:42:01 +01:00 |
lightstate.cpp
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store additional state of lights in saved game files
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2014-01-30 12:37:33 +01:00 |
lightstate.hpp
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store additional state of lights in saved game files
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2014-01-30 12:37:33 +01:00 |
loadacti.cpp
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make FNAM sub-record optional for all record types
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2014-04-13 13:23:50 +02:00 |
loadacti.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadalch.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadalch.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadappa.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadappa.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadarmo.cpp
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make FNAM sub-record optional for all record types
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2014-04-13 13:23:50 +02:00 |
loadarmo.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadbody.cpp
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make FNAM sub-record optional for all record types
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2014-04-13 13:23:50 +02:00 |
loadbody.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadbook.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadbook.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadbsgn.cpp
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make FNAM sub-record optional for all record types
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2014-04-13 13:23:50 +02:00 |
loadbsgn.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadcell.cpp
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changed name of default worldspace (should reduce chance of a name conflict)
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2014-03-02 22:43:15 +01:00 |
loadcell.hpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
loadclas.cpp
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make FNAM sub-record optional for all record types
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2014-04-13 13:23:50 +02:00 |
loadclas.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadclot.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadclot.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadcont.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadcont.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadcrea.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadcrea.hpp
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Crime: improvement to arrest on sight for large bounties
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2014-05-03 12:17:44 +02:00 |
loadcrec.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loaddial.cpp
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Merge branch 'dialogue' into saving
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2013-10-21 16:45:43 +02:00 |
loaddial.hpp
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Merge branch 'dialogue' into saving
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2013-10-21 16:45:43 +02:00 |
loaddoor.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loaddoor.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadench.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadench.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadfact.cpp
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make FNAM sub-record optional for all record types
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2014-04-13 13:23:50 +02:00 |
loadfact.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadglob.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadglob.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadgmst.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadgmst.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadinfo.cpp
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save info records
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2013-11-11 12:21:26 +01:00 |
loadinfo.hpp
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Don't complain about greetings with no sound
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2014-01-22 00:02:43 +01:00 |
loadingr.cpp
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make FNAM sub-record optional for all record types
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2014-04-13 13:23:50 +02:00 |
loadingr.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadland.cpp
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Merge branch 'master' into savedgame
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2013-12-07 12:27:06 +01:00 |
loadland.hpp
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remove our stdint.h version that uses boost and force usage of system stdint.h
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2014-03-05 17:08:58 +01:00 |
loadlevlist.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadlevlist.hpp
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Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
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2014-01-14 07:42:03 +01:00 |
loadligh.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadligh.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadlock.cpp
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make FNAM sub-record optional for all record types
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2014-04-13 13:23:50 +02:00 |
loadlock.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadltex.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadltex.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadmgef.cpp
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Copy paste mistake (oops)
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2013-11-16 14:44:31 +01:00 |
loadmgef.hpp
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Remove unused magic effect flags and update esmtool output
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2014-01-12 01:25:00 +01:00 |
loadmisc.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadmisc.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadnpc.cpp
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Fixes #1006: Many NPCs have 0 skill
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2013-12-08 21:47:43 +01:00 |
loadnpc.hpp
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NPC. Still WIP.
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2013-12-27 22:13:55 +01:00 |
loadnpcc.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadpgrd.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadpgrd.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadprob.cpp
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make FNAM sub-record optional for all record types
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2014-04-13 13:23:50 +02:00 |
loadprob.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadrace.cpp
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make FNAM sub-record optional for all record types
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2014-04-13 13:23:50 +02:00 |
loadrace.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadregn.cpp
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make FNAM sub-record optional for all record types
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2014-04-13 13:23:50 +02:00 |
loadregn.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadrepa.cpp
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make FNAM sub-record optional for all record types
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2014-04-13 13:23:50 +02:00 |
loadrepa.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadscpt.cpp
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fixed a memory leak in the script record
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2013-12-15 16:19:45 +01:00 |
loadscpt.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadskil.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadskil.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadsndg.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadsndg.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadsoun.cpp
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make FNAM sub-record optional for all record types
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2014-04-13 13:23:50 +02:00 |
loadsoun.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadspel.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadspel.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadsscr.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadsscr.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadstat.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadstat.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadtes3.cpp
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Merge branch 'master' into HEAD
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2014-01-06 00:23:17 +01:00 |
loadtes3.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
loadweap.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadweap.hpp
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remove CreatureStats::mAttackType, set/getAttackType()
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2014-01-27 23:05:17 +02:00 |
locals.cpp
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store global script state in saved game files
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2013-12-15 16:16:50 +01:00 |
locals.hpp
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store global script state in saved game files
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2013-12-15 16:16:50 +01:00 |
npcstate.cpp
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store NPC state in saved game files
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2014-02-16 15:51:45 +01:00 |
npcstate.hpp
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store NPC state in saved game files
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2014-02-16 15:51:45 +01:00 |
npcstats.cpp
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States are saved. Crime is reacted to.
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2014-04-05 22:45:40 -04:00 |
npcstats.hpp
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States are saved. Crime is reacted to.
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2014-04-05 22:45:40 -04:00 |
objectstate.cpp
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store content of containers in saved game files
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2014-01-31 13:25:32 +01:00 |
objectstate.hpp
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made object state polymorphic
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2014-01-28 13:53:24 +01:00 |
player.cpp
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Fix some spelling mistakes.
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2014-05-03 12:23:22 +02:00 |
player.hpp
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Fix some spelling mistakes.
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2014-05-03 12:23:22 +02:00 |
queststate.cpp
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fixed QuestState::load/save
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2013-12-03 13:51:44 +01:00 |
queststate.hpp
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added records for storing journals in saved game files
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2013-11-30 14:41:12 +01:00 |
quickkeys.cpp
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Move to esm component
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2014-05-02 12:48:07 +02:00 |
quickkeys.hpp
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Move to esm component
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2014-05-02 12:48:07 +02:00 |
records.hpp
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Split up components/esm/loadlocks
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2013-03-22 05:50:54 +01:00 |
savedgame.cpp
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Bug #1224: Changed fix to potentially allow for language independent saves
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2014-03-27 22:32:42 +01:00 |
savedgame.hpp
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Bug #1224: Changed fix to potentially allow for language independent saves
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2014-03-27 22:32:42 +01:00 |
spelllist.cpp
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added missing consts to record save functions
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2013-09-16 12:32:35 +02:00 |
spelllist.hpp
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added missing consts to record save functions
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2013-09-16 12:32:35 +02:00 |
statstate.hpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
variant.cpp
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fixed a bug in ESM::Variant::write (was affecting string values)
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2013-03-21 12:57:10 +01:00 |
variant.hpp
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store global script state in saved game files
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2013-12-15 16:16:50 +01:00 |
variantimp.cpp
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fixed write function for ESM variant type
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2013-09-27 13:17:04 +02:00 |
variantimp.hpp
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added variant class
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2013-03-04 14:32:23 +01:00 |
weatherstate.cpp
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Move weather state save/load to a new class
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2014-03-21 01:19:40 -05:00 |
weatherstate.hpp
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Fixed header include guard to match filename
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2014-03-21 01:22:54 -05:00 |