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OpenMW/docs/source/reference/lua-scripting/aipackages.rst

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Built-in AI packages
====================
Starting an AI package
----------------------
There are two ways to start AI package:
.. code-block:: Lua
-- from local script add package to self
local AI = require('openmw.interfaces').AI
AI.startPackage(options)
-- via event to any actor
actor:sendEvent('StartAIPackage', options)
``options`` is Lua table with arguments of the AI package.
**Common arguments that can be used with any AI package**
.. list-table::
:header-rows: 1
:widths: 20 20 60
* - name
- type
- description
* - type
- string [required]
- the name of the package (see packages listed below)
* - cancelOther
- boolean [default=true]
- whether to cancel all other AI packages
Combat
------
Attack another actor.
**Arguments**
.. list-table::
:header-rows: 1
:widths: 20 20 60
* - name
- type
- description
* - target
- `GameObject <openmw_core.html##(GameObject)>`_ [required]
- the actor to attack
**Examples**
.. code-block:: Lua
-- from local script add package to self
local AI = require('openmw.interfaces').AI
AI.startPackage({type='Combat', target=anotherActor})
-- via event to any actor
actor:sendEvent('StartAIPackage', {type='Combat', target=anotherActor})
Pursue
------
Pursue another actor.
**Arguments**
.. list-table::
:header-rows: 1
:widths: 20 20 60
* - name
- type
- description
* - target
- `GameObject <openmw_core.html##(GameObject)>`_ [required]
- the actor to pursue
Follow
------
Follow another actor.
**Arguments**
.. list-table::
:header-rows: 1
:widths: 20 20 60
* - name
- type
- description
* - target
- `GameObject <openmw_core.html##(GameObject)>`_ [required]
- the actor to follow
Escort
------
Escort another actor to the given location.
**Arguments**
.. list-table::
:header-rows: 1
:widths: 20 20 60
* - name
- type
- description
* - target
- `GameObject <openmw_core.html##(GameObject)>`_ [required]
- the actor to follow
* - destPosition
- `3d vector <openmw_util.html##(Vector3)>`_ [required]
- the destination point
* - destCell
- Cell [optional]
- the destination cell
* - duration
- number [optional]
- duration in game time (will be rounded up to the next hour)
**Example**
.. code-block:: Lua
actor:sendEvent('StartAIPackage', {
type = 'Escort',
target = object.self,
destPosition = util.vector3(x, y, z),
duration = 3 * time.hour,
})
Wander
------
Wander nearby current position.
**Arguments**
.. list-table::
:header-rows: 1
:widths: 20 20 60
* - name
- type
- description
* - distance
- float [default=0]
- the actor to follow
* - duration
- number [optional]
- duration in game time (will be rounded up to the next hour)
Travel
------
Go to given location.
**Arguments**
.. list-table::
:header-rows: 1
:widths: 20 20 60
* - name
- type
- description
* - destPosition
- `3d vector <openmw_util.html##(Vector3)>`_ [required]
- the point to travel to