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git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@101 ea6a568a-9f4f-0410-981a-c910a81bb256
63 lines
1.5 KiB
Plaintext
63 lines
1.5 KiB
Plaintext
/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.snaptoad.com/
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This file (config.mn) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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singleton Config;
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// Only some config options have been moved into Monster. Key bindings
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// and other low-level settings are still handled in D.
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float musicVolume;
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float sfxVolume;
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float mainVolume;
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bool useMusic;
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float mouseSensX;
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float mouseSensY;
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bool flipMouseY;
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import sound;
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// TODO: This could be replaced by some sort of hook placed on
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// mainVolume. Writing to the variable would automatically update
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// everything.
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setMainVolume(float f)
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{
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mainVolume = f;
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Music.updateVolume();
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}
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setMusicVolume(float f)
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{
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musicVolume = f;
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Music.updateVolume();
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}
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setSfxVolume(float f)
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{
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sfxVolume = f;
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// TODO: Update something here
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}
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// Returns the "real" music volume
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float calcMusicVolume() { return mainVolume * musicVolume; }
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