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1718d735b5
This patch implements a custom widget that can switch its texture on-the-fly, making it obsolete having to use an atlas to get a hover animation. This also removes the predefined size restriction and should now work with all button texture sizes.
34 lines
740 B
C++
34 lines
740 B
C++
#ifndef MWGUI_SCROLLWINDOW_H
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#define MWGUI_SCROLLWINDOW_H
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#include "window_base.hpp"
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#include "imagebutton.hpp"
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#include "../mwworld/ptr.hpp"
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namespace MWGui
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{
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class ScrollWindow : public WindowBase
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{
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public:
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ScrollWindow (MWBase::WindowManager& parWindowManager);
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void open (MWWorld::Ptr scroll);
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void setTakeButtonShow(bool show);
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protected:
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void onCloseButtonClicked (MyGUI::Widget* _sender);
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void onTakeButtonClicked (MyGUI::Widget* _sender);
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private:
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MWGui::ImageButton* mCloseButton;
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MWGui::ImageButton* mTakeButton;
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MyGUI::ScrollView* mTextView;
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MWWorld::Ptr mScroll;
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};
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}
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#endif
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