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activator.cpp
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Issue #107: WindowManager is accessed only through the interface class from now on
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2012-08-12 18:11:09 +02:00 |
activator.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
apparatus.cpp
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Changing sounds to Action.
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2012-08-19 20:11:50 -03:00 |
apparatus.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
armor.cpp
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Changing sounds to Action.
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2012-08-19 20:11:50 -03:00 |
armor.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
book.cpp
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Issue #107: WindowManager is accessed only through the interface class from now on
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2012-08-12 18:11:09 +02:00 |
book.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
classes.cpp
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Mantis: #18 - Move components from global namespace into their own namespace.
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2011-06-19 18:14:03 +02:00 |
classes.hpp
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clothing.cpp
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Changing sounds to Action.
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2012-08-19 20:11:50 -03:00 |
clothing.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
container.cpp
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Changing sounds to Action.
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2012-08-19 20:11:50 -03:00 |
container.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
creature.cpp
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code formatting
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2012-08-29 21:35:06 +04:00 |
creature.hpp
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high-level implementation, unstable
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2012-07-30 23:28:14 +04:00 |
creaturelevlist.cpp
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creaturelevlist.hpp
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door.cpp
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Task 339 - Moving all sounds to actions
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2012-08-26 11:47:45 -03:00 |
door.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
ingredient.cpp
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Changing sounds to Action.
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2012-08-19 20:11:50 -03:00 |
ingredient.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
itemlevlist.cpp
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itemlevlist.hpp
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more corrections
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2011-11-13 18:19:29 -05:00 |
light.cpp
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Changing sounds to Action.
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2012-08-19 20:11:50 -03:00 |
light.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
lockpick.cpp
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Changing sounds to Action.
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2012-08-19 20:11:50 -03:00 |
lockpick.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
misc.cpp
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Changing sounds to Action.
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2012-08-19 20:11:50 -03:00 |
misc.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
npc.cpp
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code formatting
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2012-08-29 21:35:06 +04:00 |
npc.hpp
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high-level implementation, unstable
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2012-07-30 23:28:14 +04:00 |
potion.cpp
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Changing sounds to Action.
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2012-08-19 20:11:50 -03:00 |
potion.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
probe.cpp
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Changing sounds to Action.
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2012-08-19 20:11:50 -03:00 |
probe.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
repair.cpp
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Changing sounds to Action.
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2012-08-19 20:11:50 -03:00 |
repair.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
static.cpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
static.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
weapon.cpp
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Changing sounds to Action.
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2012-08-19 20:11:50 -03:00 |
weapon.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |