mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-28 14:53:58 +00:00
dd5901d351
Multiview shaders. Refactor Frustum management Rewrite shared shadow map cull mask should respect stereo Stereo savegame screencap LocalMap refactoring use the vertex buffer hint instead of the display list patch to enable/disable display lists Character preview fixes
492 lines
13 KiB
CMake
492 lines
13 KiB
CMake
project (Components)
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# Version file
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set (VERSION_IN_FILE "${OpenMW_SOURCE_DIR}/files/version.in")
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set (VERSION_FILE_PATH_BASE "${OpenMW_BINARY_DIR}")
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set (VERSION_FILE_PATH_RELATIVE resources/version)
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if (GIT_CHECKOUT)
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get_generator_is_multi_config(multi_config)
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add_custom_target (git-version
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COMMAND ${CMAKE_COMMAND}
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-DGIT_EXECUTABLE=${GIT_EXECUTABLE}
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-DPROJECT_SOURCE_DIR=${PROJECT_SOURCE_DIR}
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-DVERSION_IN_FILE=${VERSION_IN_FILE}
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-DVERSION_FILE_PATH_BASE=${VERSION_FILE_PATH_BASE}
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-DVERSION_FILE_PATH_RELATIVE=${VERSION_FILE_PATH_RELATIVE}
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-DOPENMW_VERSION_MAJOR=${OPENMW_VERSION_MAJOR}
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-DOPENMW_VERSION_MINOR=${OPENMW_VERSION_MINOR}
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-DOPENMW_VERSION_RELEASE=${OPENMW_VERSION_RELEASE}
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-DOPENMW_VERSION=${OPENMW_VERSION}
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-DMACROSFILE=${CMAKE_SOURCE_DIR}/cmake/OpenMWMacros.cmake
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"-DCMAKE_CONFIGURATION_TYPES=${CMAKE_CONFIGURATION_TYPES}"
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-Dgenerator_is_multi_config_var=${multi_config}
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-P ${CMAKE_CURRENT_SOURCE_DIR}/../cmake/GitVersion.cmake
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VERBATIM)
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else (GIT_CHECKOUT)
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configure_resource_file(${VERSION_IN_FILE} ${VERSION_FILE_PATH_BASE} ${VERSION_FILE_PATH_RELATIVE})
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endif (GIT_CHECKOUT)
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# source files
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add_component_dir (lua
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luastate scriptscontainer utilpackage serialization configuration l10n storage
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)
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add_component_dir (l10n
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messagebundles
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)
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add_component_dir (settings
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settings parser
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)
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add_component_dir (bsa
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bsa_file compressedbsafile
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)
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add_component_dir (vfs
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manager archive bsaarchive filesystemarchive registerarchives
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)
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add_component_dir (resource
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scenemanager keyframemanager imagemanager bulletshapemanager bulletshape niffilemanager objectcache multiobjectcache resourcesystem
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resourcemanager stats animation foreachbulletobject
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)
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add_component_dir (shader
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shadermanager shadervisitor removedalphafunc
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)
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add_component_dir (sceneutil
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clone attach visitor util statesetupdater controller skeleton riggeometry morphgeometry lightcontroller
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lightmanager lightutil positionattitudetransform workqueue pathgridutil waterutil writescene serialize optimizer
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actorutil detourdebugdraw navmesh agentpath shadow mwshadowtechnique recastmesh shadowsbin osgacontroller rtt
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screencapture depth color
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)
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add_component_dir (nif
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controlled effect niftypes record controller extra node record_ptr data niffile property nifkey base nifstream physics
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)
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add_component_dir (nifosg
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nifloader controller particle matrixtransform
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)
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add_component_dir (nifbullet
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bulletnifloader
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)
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add_component_dir (to_utf8
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to_utf8
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)
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add_component_dir(esm attr common defs esmcommon reader records util luascripts format)
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add_component_dir (esm3
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esmreader esmwriter loadacti loadalch loadappa loadarmo loadbody loadbook loadbsgn loadcell
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loadclas loadclot loadcont loadcrea loaddial loaddoor loadench loadfact loadglob loadgmst
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loadinfo loadingr loadland loadlevlist loadligh loadlock loadprob loadrepa loadltex loadmgef loadmisc
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loadnpc loadpgrd loadrace loadregn loadscpt loadskil loadsndg loadsoun loadspel loadsscr loadstat
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loadweap aipackage effectlist spelllist variant variantimp loadtes3 cellref filter
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savedgame journalentry queststate locals globalscript player objectstate cellid cellstate globalmap
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inventorystate containerstate npcstate creaturestate dialoguestate statstate npcstats creaturestats
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weatherstate quickkeys fogstate spellstate activespells creaturelevliststate doorstate projectilestate debugprofile
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aisequence magiceffects custommarkerstate stolenitems transport animationstate controlsstate mappings
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)
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add_component_dir (esm3terrain
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storage
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)
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add_component_dir (esm4
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acti
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actor
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common
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dialogue
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effect
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formid
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inventory
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lighting
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loadachr
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loadacre
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loadacti
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loadalch
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loadaloc
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loadammo
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loadanio
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loadappa
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loadarma
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loadarmo
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loadaspc
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loadbook
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loadbptd
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loadcell
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loadclas
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loadclfm
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loadclot
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loadcont
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loadcrea
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loaddial
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loaddobj
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loaddoor
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loadeyes
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loadflor
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loadflst
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loadfurn
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loadglob
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loadgras
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loadgrup
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loadhair
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loadhdpt
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loadidle
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loadidlm
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loadimod
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loadinfo
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loadingr
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loadkeym
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loadland
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loadlgtm
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loadligh
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loadltex
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loadlvlc
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loadlvli
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loadlvln
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loadmato
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loadmisc
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loadmset
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loadmstt
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loadmusc
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loadnavi
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loadnavm
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loadnote
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loadnpc
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loadotft
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loadpack
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loadpgrd
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loadpgre
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loadpwat
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loadqust
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loadrace
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loadrefr
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loadregn
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loadroad
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loadsbsp
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loadscol
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loadscpt
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loadscrl
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loadsgst
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loadslgm
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loadsndr
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loadsoun
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loadstat
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loadtact
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loadterm
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loadtes4
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loadtree
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loadtxst
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loadweap
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loadwrld
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reader
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reference
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script
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)
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add_component_dir (misc
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constants utf8stream stringops resourcehelpers rng messageformatparser weakcache thread
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compression osguservalues errorMarker color
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)
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add_component_dir (stereo
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frustum multiview stereomanager types
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)
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add_component_dir (debug
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debugging debuglog gldebug
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)
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IF(NOT WIN32 AND NOT APPLE)
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add_definitions(-DGLOBAL_DATA_PATH="${GLOBAL_DATA_PATH}")
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add_definitions(-DGLOBAL_CONFIG_PATH="${GLOBAL_CONFIG_PATH}")
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ENDIF()
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add_component_dir (files
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linuxpath androidpath windowspath macospath fixedpath multidircollection collections configurationmanager
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lowlevelfile constrainedfilestream memorystream hash configfileparser openfile constrainedfilestreambuf
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)
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add_component_dir (compiler
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context controlparser errorhandler exception exprparser extensions fileparser generator
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lineparser literals locals output parser scanner scriptparser skipparser streamerrorhandler
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stringparser tokenloc nullerrorhandler opcodes extensions0 declarationparser
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quickfileparser discardparser junkparser
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)
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add_component_dir (interpreter
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context controlopcodes genericopcodes installopcodes interpreter localopcodes mathopcodes
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miscopcodes opcodes runtime types defines
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)
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add_component_dir (translation
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translation
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)
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add_component_dir (terrain
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storage world buffercache defs terraingrid material terraindrawable texturemanager chunkmanager compositemaprenderer quadtreeworld quadtreenode viewdata cellborder
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)
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add_component_dir (loadinglistener
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loadinglistener
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)
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add_component_dir (myguiplatform
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myguirendermanager myguidatamanager myguiplatform myguitexture myguiloglistener additivelayer scalinglayer
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)
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add_component_dir (widgets
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box fontwrapper imagebutton tags list numericeditbox sharedstatebutton windowcaption widgets
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)
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add_component_dir (fontloader
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fontloader
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)
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add_component_dir (sdlutil
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gl4es_init sdlgraphicswindow imagetosurface sdlinputwrapper sdlvideowrapper events sdlcursormanager sdlmappings
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)
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add_component_dir (version
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version
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)
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add_component_dir (fallback
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fallback validate
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)
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add_component_dir (lua_ui
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registerscriptsettings scriptsettings
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properties widget element util layers content alignment resources
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adapter text textedit window image container flex
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)
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if(WIN32)
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add_component_dir (crashcatcher
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windows_crashcatcher
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windows_crashmonitor
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windows_crashshm
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)
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elseif(NOT ANDROID)
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add_component_dir (crashcatcher
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crashcatcher
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)
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endif()
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add_component_dir(detournavigator
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debug
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makenavmesh
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findsmoothpath
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recastmeshbuilder
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recastmeshmanager
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cachedrecastmeshmanager
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navmeshmanager
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navigatorimpl
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asyncnavmeshupdater
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recastmesh
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tilecachedrecastmeshmanager
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recastmeshobject
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navmeshtilescache
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settings
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navigator
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findrandompointaroundcircle
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raycast
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navmeshtileview
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oscillatingrecastmeshobject
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offmeshconnectionsmanager
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preparednavmeshdata
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navmeshcacheitem
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navigatorutils
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generatenavmeshtile
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navmeshdb
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serialization
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navmeshdbutils
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recast
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gettilespositions
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)
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add_component_dir(loadinglistener
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reporter
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)
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add_component_dir(sqlite3
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db
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statement
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transaction
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)
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add_component_dir(esmloader
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load
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esmdata
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)
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add_component_dir(navmeshtool
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protocol
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)
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set (ESM_UI ${CMAKE_SOURCE_DIR}/files/ui/contentselector.ui
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)
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if (USE_QT)
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add_component_qt_dir (contentselector
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model/modelitem model/esmfile
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model/naturalsort model/contentmodel
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model/loadordererror
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view/combobox view/contentselector
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)
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add_component_qt_dir (config
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gamesettings
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launchersettings
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settingsbase
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)
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add_component_qt_dir (process
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processinvoker
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)
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add_component_qt_dir (misc
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helpviewer
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)
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QT5_WRAP_UI(ESM_UI_HDR ${ESM_UI})
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endif()
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if (CMAKE_COMPILER_IS_GNUCXX OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
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if("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "x86_64" AND NOT APPLE)
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add_definitions(-fPIC)
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endif()
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endif ()
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include_directories(${BULLET_INCLUDE_DIRS} ${CMAKE_CURRENT_BINARY_DIR})
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find_package(SQLite3 REQUIRED)
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add_library(components STATIC ${COMPONENT_FILES})
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target_link_libraries(components
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# CMake's built-in OSG finder does not use pkgconfig, so we have to
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# manually ensure the order is correct for inter-library dependencies.
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# This only makes a difference with `-DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON`.
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# https://gitlab.kitware.com/cmake/cmake/-/issues/21701
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${OSGPARTICLE_LIBRARIES}
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${OSGVIEWER_LIBRARIES}
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${OSGSHADOW_LIBRARIES}
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${OSGANIMATION_LIBRARIES}
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${OSGGA_LIBRARIES}
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${OSGTEXT_LIBRARIES}
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${OSGDB_LIBRARIES}
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${OSGUTIL_LIBRARIES}
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${OSG_LIBRARIES}
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${OPENTHREADS_LIBRARIES}
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${Boost_SYSTEM_LIBRARY}
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${Boost_FILESYSTEM_LIBRARY}
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${Boost_PROGRAM_OPTIONS_LIBRARY}
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${Boost_IOSTREAMS_LIBRARY}
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${SDL2_LIBRARIES}
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${OPENGL_gl_LIBRARY}
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${MyGUI_LIBRARIES}
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${LUA_LIBRARIES}
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LZ4::LZ4
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RecastNavigation::DebugUtils
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RecastNavigation::Detour
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RecastNavigation::Recast
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Base64
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SQLite::SQLite3
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smhasher
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${ICU_LIBRARIES}
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yaml-cpp
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)
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target_link_libraries(components ${BULLET_LIBRARIES})
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if (WIN32)
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target_link_libraries(components
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${Boost_LOCALE_LIBRARY}
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${Boost_ZLIB_LIBRARY})
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endif()
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if (USE_QT)
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add_library(components_qt STATIC ${COMPONENT_QT_FILES} ${ESM_UI_HDR})
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target_link_libraries(components_qt components Qt5::Widgets Qt5::Core)
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target_compile_definitions(components_qt PRIVATE OPENMW_DOC_BASEURL="${OPENMW_DOC_BASEURL}")
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endif()
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if (GIT_CHECKOUT)
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add_dependencies (components git-version)
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endif (GIT_CHECKOUT)
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if (OSG_STATIC AND CMAKE_SYSTEM_NAME MATCHES "Linux")
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find_package(X11 REQUIRED COMPONENTS Xinerama Xrandr)
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target_link_libraries(components ${CMAKE_DL_LIBS} X11::X11 X11::Xinerama X11::Xrandr)
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find_package(Fontconfig MODULE)
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if(Fontconfig_FOUND)
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target_link_libraries(components Fontconfig::Fontconfig)
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endif()
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endif()
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if (WIN32)
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target_link_libraries(components shlwapi)
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endif()
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# Fix for not visible pthreads functions for linker with glibc 2.15
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if (UNIX AND NOT APPLE)
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target_link_libraries(components ${CMAKE_THREAD_LIBS_INIT})
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endif()
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if (BUILD_WITH_CODE_COVERAGE)
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add_definitions(--coverage)
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target_link_libraries(components gcov)
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endif()
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# Make the variable accessible for other subdirectories
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set(COMPONENT_FILES ${COMPONENT_FILES} PARENT_SCOPE)
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target_compile_definitions(components PUBLIC BT_USE_DOUBLE_PRECISION)
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if(OSG_STATIC)
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unset(_osg_plugins_static_files)
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add_library(components_osg_plugins INTERFACE)
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foreach(_plugin ${USED_OSG_PLUGINS})
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string(TOUPPER ${_plugin} _plugin_uc)
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if(OPENMW_USE_SYSTEM_OSG)
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list(APPEND _osg_plugins_static_files ${${_plugin_uc}_LIBRARY})
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else()
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list(APPEND _osg_plugins_static_files $<TARGET_FILE:${${_plugin_uc}_LIBRARY}>)
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target_link_libraries(components_osg_plugins INTERFACE $<TARGET_PROPERTY:${${_plugin_uc}_LIBRARY},LINK_LIBRARIES>)
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add_dependencies(components_osg_plugins ${${_plugin_uc}_LIBRARY})
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endif()
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endforeach()
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# We use --whole-archive because OSG plugins use registration.
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get_whole_archive_options(_opts ${_osg_plugins_static_files})
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target_link_options(components_osg_plugins INTERFACE ${_opts})
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target_link_libraries(components components_osg_plugins)
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if(OPENMW_USE_SYSTEM_OSG)
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# OSG plugin pkgconfig files are missing these dependencies.
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# https://github.com/openscenegraph/OpenSceneGraph/issues/1052
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find_package(Freetype REQUIRED)
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find_package(JPEG REQUIRED)
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find_package(PNG REQUIRED)
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target_link_libraries(components Freetype::Freetype JPEG::JPEG PNG::PNG)
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endif()
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endif(OSG_STATIC)
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if(USE_QT)
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set_property(TARGET components_qt PROPERTY AUTOMOC ON)
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endif(USE_QT)
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if (MSVC AND CMAKE_VERSION VERSION_GREATER_EQUAL 3.16)
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target_precompile_headers(components PRIVATE ${SOL_INCLUDE_DIR}/sol/sol.hpp)
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endif ()
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