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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 03:39:14 +00:00
OpenMW/apps/openmw
Chris Robinson 94b93227d3 Treat activators as actors for rendering and mechanics
Kinda hacky, but it's the only way to get animated activators (flags, silt
striders, etc) to work properly.
2013-01-16 14:37:32 -08:00
..
mwbase Add a method to get the Animation from a Ptr 2013-01-16 09:59:19 -08:00
mwclass Treat activators as actors for rendering and mechanics 2013-01-16 14:37:32 -08:00
mwdialogue
mwgui
mwinput
mwmechanics Treat activators as actors for rendering and mechanics 2013-01-16 14:37:32 -08:00
mwrender Treat activators as actors for rendering and mechanics 2013-01-16 14:37:32 -08:00
mwscript
mwsound
mwworld Add a method to get the Animation from a Ptr 2013-01-16 09:59:19 -08:00
CMakeLists.txt Treat activators as actors for rendering and mechanics 2013-01-16 14:37:32 -08:00
config.hpp.cmake
doc.hpp
engine.cpp Run physics right after updating the actors 2013-01-16 08:22:38 -08:00
engine.hpp
main.cpp