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84944a7530
Direct leak of 16197408 byte(s) in 56241 object(s) allocated from: #0 0x5572356d4d42 in operator new(unsigned long) (/home/elsid/dev/openmw/build/clang/asan/openmw+0xae0d42) #1 0x557236938196 in (anonymous namespace)::addObject(MWWorld::Ptr const&, MWWorld::World const&, std::__1::vector<ESM::RefNum, std::__1::allocator<ESM::RefNum> > const&, MWPhysics::PhysicsSystem&, MWRender::RenderingManager&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:119:42 #2 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7::operator()(MWWorld::Ptr const&) const /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:62 #3 0x55723692e51b in void (anonymous namespace)::InsertVisitor::insert<MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7>(MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7&&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:230:21 #4 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:23 #5 0x55723692d451 in MWWorld::Scene::loadCell(MWWorld::CellStore*, Loading::Listener*, bool, osg::Vec3f const&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:449:9 #6 0x5572369299f5 in MWWorld::Scene::changeCellGrid(osg::Vec3f const&, int, int, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:612:17 #7 0x557236928521 in MWWorld::Scene::update(float) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:315:13 #8 0x5572368d4c98 in MWWorld::World::update(float, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1833:22 #9 0x557236ebbb72 in OMW::Engine::frame(float) /home/elsid/dev/openmw/apps/openmw/engine.cpp:418:25 #10 0x557236ed250a in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:1102:14 #11 0x557236eb621a in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:228:17 #12 0x55723774d622 in wrapApplication(int (*)(int, char**), int, char**, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool) /home/elsid/dev/openmw/components/debug/debugging.cpp:328:19 #13 0x557236eb651f in main /home/elsid/dev/openmw/apps/openmw/main.cpp:240:12 #14 0x7fbf58a3f2cf (/usr/lib/libc.so.6+0x232cf) (BuildId: e637217a46491314667a7a37b2155cb07afc1a40) Direct leak of 396288 byte(s) in 1376 object(s) allocated from: #0 0x5572356d4d42 in operator new(unsigned long) (/home/elsid/dev/openmw/build/clang/asan/openmw+0xae0d42) #1 0x557236938196 in (anonymous namespace)::addObject(MWWorld::Ptr const&, MWWorld::World const&, std::__1::vector<ESM::RefNum, std::__1::allocator<ESM::RefNum> > const&, MWPhysics::PhysicsSystem&, MWRender::RenderingManager&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:119:42 #2 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7::operator()(MWWorld::Ptr const&) const /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:62 #3 0x55723692e51b in void (anonymous namespace)::InsertVisitor::insert<MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7>(MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7&&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:230:21 #4 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:23 #5 0x55723692d451 in MWWorld::Scene::loadCell(MWWorld::CellStore*, Loading::Listener*, bool, osg::Vec3f const&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:449:9 #6 0x5572369299f5 in MWWorld::Scene::changeCellGrid(osg::Vec3f const&, int, int, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:612:17 #7 0x557236936eb2 in MWWorld::Scene::changeToExteriorCell(ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:888:9 #8 0x55723689a5ac in MWWorld::World::changeToExteriorCell(ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1003:22 #9 0x5572368c249d in MWWorld::World::changeToCell(ESM::CellId const&, ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1014:13 #10 0x557236e9bbce in MWState::StateManager::loadGame(MWState::Character const*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:545:52 #11 0x557236e998db in MWState::StateManager::loadGame(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:377:17 #12 0x557236ed18fb in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:1066:24 #13 0x557236eb621a in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:228:17 #14 0x55723774d622 in wrapApplication(int (*)(int, char**), int, char**, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool) /home/elsid/dev/openmw/components/debug/debugging.cpp:328:19 #15 0x557236eb651f in main /home/elsid/dev/openmw/apps/openmw/main.cpp:240:12 #16 0x7fbf58a3f2cf (/usr/lib/libc.so.6+0x232cf) (BuildId: e637217a46491314667a7a37b2155cb07afc1a40)
161 lines
4.8 KiB
C++
161 lines
4.8 KiB
C++
#ifndef GAME_MWWORLD_REFDATA_H
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#define GAME_MWWORLD_REFDATA_H
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#include <components/esm/defs.hpp>
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#include <components/esm3/animationstate.hpp>
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#include "../mwscript/locals.hpp"
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#include "../mwworld/customdata.hpp"
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#include <osg/ref_ptr>
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#include <string>
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#include <memory>
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namespace SceneUtil
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{
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class PositionAttitudeTransform;
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}
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namespace ESM
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{
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class Script;
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class CellRef;
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struct ObjectState;
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}
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namespace MWLua
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{
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class LocalScripts;
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}
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namespace MWWorld
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{
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class CustomData;
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class RefData
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{
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osg::ref_ptr<SceneUtil::PositionAttitudeTransform> mBaseNode;
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MWScript::Locals mLocals;
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std::shared_ptr<MWLua::LocalScripts> mLuaScripts;
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/// separate delete flag used for deletion by a content file
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/// @note not stored in the save game file.
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bool mDeletedByContentFile:1;
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bool mEnabled:1;
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public:
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bool mPhysicsPostponed:1;
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private:
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/// 0: deleted
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int mCount;
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ESM::Position mPosition;
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ESM::AnimationState mAnimationState;
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std::unique_ptr<CustomData> mCustomData;
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void copy (const RefData& refData);
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void cleanup();
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bool mChanged;
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unsigned int mFlags;
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public:
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RefData();
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/// @param cellRef Used to copy constant data such as position into this class where it can
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/// be altered without affecting the original data. This makes it possible
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/// to reset the position as the original data is still held in the CellRef
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RefData (const ESM::CellRef& cellRef);
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RefData (const ESM::ObjectState& objectState, bool deletedByContentFile);
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///< Ignores local variables and custom data (not enough context available here to
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/// perform these operations).
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RefData (const RefData& refData);
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RefData (RefData&& other);
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~RefData();
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void write(ESM::ObjectState& objectState, std::string_view scriptId = {}) const;
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///< Ignores custom data (not enough context available here to
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/// perform this operations).
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RefData& operator= (const RefData& refData);
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RefData& operator= (RefData&& other);
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/// Return base node (can be a null pointer).
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SceneUtil::PositionAttitudeTransform* getBaseNode();
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/// Return base node (can be a null pointer).
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const SceneUtil::PositionAttitudeTransform* getBaseNode() const;
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/// Set base node (can be a null pointer).
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void setBaseNode(osg::ref_ptr<SceneUtil::PositionAttitudeTransform> base);
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int getCount(bool absolute = true) const;
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void setLocals (const ESM::Script& script);
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MWLua::LocalScripts* getLuaScripts() { return mLuaScripts.get(); }
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void setLuaScripts(std::shared_ptr<MWLua::LocalScripts>&&);
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void setCount (int count);
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///< Set object count (an object pile is a simple object with a count >1).
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///
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/// \warning Do not call setCount() to add or remove objects from a
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/// container or an actor's inventory. Call ContainerStore::add() or
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/// ContainerStore::remove() instead.
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/// This flag is only used for content stack loading and will not be stored in the savegame.
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/// If the object was deleted by gameplay, then use setCount(0) instead.
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void setDeletedByContentFile(bool deleted);
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/// Returns true if the object was either deleted by the content file or by gameplay.
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bool isDeleted() const;
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/// Returns true if the object was deleted by a content file.
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bool isDeletedByContentFile() const;
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MWScript::Locals& getLocals();
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bool isEnabled() const;
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void enable();
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void disable();
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void setPosition (const ESM::Position& pos);
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const ESM::Position& getPosition() const;
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void setCustomData(std::unique_ptr<CustomData>&& value) noexcept;
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///< Set custom data (potentially replacing old custom data). The ownership of \a data is
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/// transferred to this.
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CustomData *getCustomData();
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///< May return a 0-pointer. The ownership of the return data object is not transferred.
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const CustomData *getCustomData() const;
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bool activate();
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bool onActivate();
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bool activateByScript();
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bool hasChanged() const;
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///< Has this RefData changed since it was originally loaded?
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const ESM::AnimationState& getAnimationState() const;
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ESM::AnimationState& getAnimationState();
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};
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}
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#endif
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