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OpenMW/apps/openmw/mwscript/scriptmanager.hpp

63 lines
1.5 KiB
C++

#ifndef GAME_SCRIPT_SCRIPTMANAGER_H
#define GAME_SCRIPT_SCRIPTMANAGER_H
#include <map>
#include <vector>
#include <string>
#include <components/compiler/streamerrorhandler.hpp>
#include <components/compiler/fileparser.hpp>
#include <components/interpreter/interpreter.hpp>
#include <components/interpreter/types.hpp>
namespace ESMS
{
struct ESMStore;
}
namespace Compiler
{
class Context;
}
namespace Interpreter
{
class Context;
class Interpreter;
}
namespace MWScript
{
class ScriptManager
{
Compiler::StreamErrorHandler mErrorHandler;
const ESMS::ESMStore& mStore;
bool mVerbose;
Compiler::Context& mCompilerContext;
Compiler::FileParser mParser;
Interpreter::Interpreter mInterpreter;
bool mOpcodesInstalled;
std::map<std::string, std::vector<Interpreter::Type_Code> > mScripts;
public:
ScriptManager (const ESMS::ESMStore& store, bool verbose,
Compiler::Context& compilerContext);
void run (const std::string& name, Interpreter::Context& interpreterContext);
///< Run the script with the given name (compile first, if not compiled yet)
bool compile (const std::string& name);
///< Compile script with the given namen
/// \return Success?
std::pair<int, int> compileAll();
///< Compile all scripts
/// \return count, success
};
};
#endif