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OpenMW/apps/openmw/mwclass/potion.cpp
elsid ce263af393
Use existing functions and objects to call correctMeshPath etc
Remove WindowManager wrappers.

It's not safe to use WindowManager in all places and it's not required.
Environment stores resource system providing VFS required to call these
functions. In the case of ObjectPaging it's available from the member variable.
Also ObjectPaging::createChunk may access WindowManager when it's already
destructed when exiting the game because it's destructed before CellPreloader
finishes all background jobs. Engine::mResourceSystem is destructed after all
other systems so it's safe to use it.
2022-06-29 00:58:49 +02:00

155 lines
4.6 KiB
C++

#include "potion.hpp"
#include <MyGUI_TextIterator.h>
#include <components/esm3/loadalch.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/actionapply.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwphysics/physicssystem.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwgui/tooltips.hpp"
#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
#include "../mwmechanics/alchemy.hpp"
#include "classmodel.hpp"
namespace MWClass
{
Potion::Potion()
: MWWorld::RegisteredClass<Potion>(ESM::Potion::sRecordId)
{
}
void Potion::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
std::string Potion::getModel(const MWWorld::ConstPtr &ptr) const
{
return getClassModel<ESM::Potion>(ptr);
}
std::string Potion::getName (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Potion> *ref = ptr.get<ESM::Potion>();
const std::string& name = ref->mBase->mName;
return !name.empty() ? name : ref->mBase->mId;
}
std::unique_ptr<MWWorld::Action> Potion::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
{
return defaultItemActivate(ptr, actor);
}
std::string Potion::getScript (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Potion> *ref =
ptr.get<ESM::Potion>();
return ref->mBase->mScript;
}
int Potion::getValue (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Potion> *ref = ptr.get<ESM::Potion>();
return ref->mBase->mData.mValue;
}
std::string Potion::getUpSoundId (const MWWorld::ConstPtr& ptr) const
{
return std::string("Item Potion Up");
}
std::string Potion::getDownSoundId (const MWWorld::ConstPtr& ptr) const
{
return std::string("Item Potion Down");
}
std::string Potion::getInventoryIcon (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Potion> *ref = ptr.get<ESM::Potion>();
return ref->mBase->mIcon;
}
MWGui::ToolTipInfo Potion::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Potion> *ref = ptr.get<ESM::Potion>();
MWGui::ToolTipInfo info;
info.caption = MyGUI::TextIterator::toTagsString(getName(ptr)) + MWGui::ToolTips::getCountString(count);
info.icon = ref->mBase->mIcon;
std::string text;
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
info.effects = MWGui::Widgets::MWEffectList::effectListFromESM(&ref->mBase->mEffects);
// hide effects the player doesn't know about
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
for (unsigned int i=0; i<info.effects.size(); ++i)
info.effects[i].mKnown = MWMechanics::Alchemy::knownEffect(i, player);
info.isPotion = true;
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
return info;
}
std::unique_ptr<MWWorld::Action> Potion::use (const MWWorld::Ptr& ptr, bool force) const
{
MWWorld::LiveCellRef<ESM::Potion> *ref =
ptr.get<ESM::Potion>();
std::unique_ptr<MWWorld::Action> action (
new MWWorld::ActionApply (ptr, ref->mBase->mId));
action->setSound ("Drink");
return action;
}
MWWorld::Ptr Potion::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
{
const MWWorld::LiveCellRef<ESM::Potion> *ref = ptr.get<ESM::Potion>();
return MWWorld::Ptr(cell.insert(ref), &cell);
}
bool Potion::canSell (const MWWorld::ConstPtr& item, int npcServices) const
{
return (npcServices & ESM::NPC::Potions) != 0;
}
float Potion::getWeight(const MWWorld::ConstPtr &ptr) const
{
const MWWorld::LiveCellRef<ESM::Potion> *ref = ptr.get<ESM::Potion>();
return ref->mBase->mData.mWeight;
}
}