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OpenMW/apps/openmw/mwclass/activator.cpp
elsid ce263af393
Use existing functions and objects to call correctMeshPath etc
Remove WindowManager wrappers.

It's not safe to use WindowManager in all places and it's not required.
Environment stores resource system providing VFS required to call these
functions. In the case of ObjectPaging it's available from the member variable.
Also ObjectPaging::createChunk may access WindowManager when it's already
destructed when exiting the game because it's destructed before CellPreloader
finishes all background jobs. Engine::mResourceSystem is destructed after all
other systems so it's safe to use it.
2022-06-29 00:58:49 +02:00

208 lines
7.3 KiB
C++

#include "activator.hpp"
#include <MyGUI_TextIterator.h>
#include <components/esm3/loadacti.hpp>
#include <components/misc/rng.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/action.hpp"
#include "../mwworld/failedaction.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwphysics/physicssystem.hpp"
#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
#include "../mwrender/vismask.hpp"
#include "../mwgui/tooltips.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "classmodel.hpp"
namespace MWClass
{
Activator::Activator()
: MWWorld::RegisteredClass<Activator>(ESM::Activator::sRecordId)
{
}
void Activator::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
if (!model.empty())
{
renderingInterface.getObjects().insertModel(ptr, model, true);
ptr.getRefData().getBaseNode()->setNodeMask(MWRender::Mask_Static);
}
}
void Activator::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{
insertObjectPhysics(ptr, model, rotation, physics);
}
void Activator::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{
physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_World);
}
std::string Activator::getModel(const MWWorld::ConstPtr &ptr) const
{
return getClassModel<ESM::Activator>(ptr);
}
bool Activator::isActivator() const
{
return true;
}
bool Activator::useAnim() const
{
return true;
}
std::string Activator::getName (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Activator> *ref = ptr.get<ESM::Activator>();
return ref->mBase->mName;
}
std::string Activator::getScript (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Activator> *ref =
ptr.get<ESM::Activator>();
return ref->mBase->mScript;
}
bool Activator::hasToolTip (const MWWorld::ConstPtr& ptr) const
{
return !getName(ptr).empty();
}
MWGui::ToolTipInfo Activator::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Activator> *ref = ptr.get<ESM::Activator>();
MWGui::ToolTipInfo info;
info.caption = MyGUI::TextIterator::toTagsString(getName(ptr)) + MWGui::ToolTips::getCountString(count);
std::string text;
if (MWBase::Environment::get().getWindowManager()->getFullHelp())
{
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
return info;
}
std::unique_ptr<MWWorld::Action> Activator::activate(const MWWorld::Ptr &ptr, const MWWorld::Ptr &actor) const
{
if(actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf())
{
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
const ESM::Sound *sound = store.get<ESM::Sound>().searchRandom("WolfActivator", prng);
std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::FailedAction>("#{sWerewolfRefusal}");
if(sound) action->setSound(sound->mId);
return action;
}
return std::make_unique<MWWorld::NullAction>();
}
MWWorld::Ptr Activator::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
{
const MWWorld::LiveCellRef<ESM::Activator> *ref = ptr.get<ESM::Activator>();
return MWWorld::Ptr(cell.insert(ref), &cell);
}
std::string Activator::getSoundIdFromSndGen(const MWWorld::Ptr &ptr, const std::string &name) const
{
const std::string model = getModel(ptr); // Assume it's not empty, since we wouldn't have gotten the soundgen otherwise
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
std::string creatureId;
const VFS::Manager* const vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
for (const ESM::Creature &iter : store.get<ESM::Creature>())
{
if (!iter.mModel.empty() && Misc::StringUtils::ciEqual(model,
Misc::ResourceHelpers::correctMeshPath(iter.mModel, vfs)))
{
creatureId = !iter.mOriginal.empty() ? iter.mOriginal : iter.mId;
break;
}
}
int type = getSndGenTypeFromName(name);
std::vector<const ESM::SoundGenerator*> fallbacksounds;
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
if (!creatureId.empty())
{
std::vector<const ESM::SoundGenerator*> sounds;
for (auto sound = store.get<ESM::SoundGenerator>().begin(); sound != store.get<ESM::SoundGenerator>().end(); ++sound)
{
if (type == sound->mType && !sound->mCreature.empty() && (Misc::StringUtils::ciEqual(creatureId, sound->mCreature)))
sounds.push_back(&*sound);
if (type == sound->mType && sound->mCreature.empty())
fallbacksounds.push_back(&*sound);
}
if (!sounds.empty())
return sounds[Misc::Rng::rollDice(sounds.size(), prng)]->mSound;
if (!fallbacksounds.empty())
return fallbacksounds[Misc::Rng::rollDice(fallbacksounds.size(), prng)]->mSound;
}
else
{
// The activator doesn't have a corresponding creature ID, but we can try to use the defaults
for (auto sound = store.get<ESM::SoundGenerator>().begin(); sound != store.get<ESM::SoundGenerator>().end(); ++sound)
if (type == sound->mType && sound->mCreature.empty())
fallbacksounds.push_back(&*sound);
if (!fallbacksounds.empty())
return fallbacksounds[Misc::Rng::rollDice(fallbacksounds.size(), prng)]->mSound;
}
return std::string();
}
int Activator::getSndGenTypeFromName(const std::string &name)
{
if (name == "left")
return ESM::SoundGenerator::LeftFoot;
if (name == "right")
return ESM::SoundGenerator::RightFoot;
if (name == "swimleft")
return ESM::SoundGenerator::SwimLeft;
if (name == "swimright")
return ESM::SoundGenerator::SwimRight;
if (name == "moan")
return ESM::SoundGenerator::Moan;
if (name == "roar")
return ESM::SoundGenerator::Roar;
if (name == "scream")
return ESM::SoundGenerator::Scream;
if (name == "land")
return ESM::SoundGenerator::Land;
throw std::runtime_error(std::string("Unexpected soundgen type: ")+name);
}
}