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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 15:39:02 +00:00
OpenMW/apps/openmw/mwmechanics
Chris Robinson 84d259ab8e Avoid reconstructing strings for updating the dynamic stats
Attributes still do this, but they change infrequently enough that it doesn't
matter.
2013-08-28 10:50:29 -07:00
..
activespells.cpp
activespells.hpp
actors.cpp Modify the current magicka and fatigue when the base changes 2013-08-27 22:44:52 -07:00
actors.hpp
aiactivate.cpp
aiactivate.hpp
aiescort.cpp
aiescort.hpp
aifollow.cpp
aifollow.hpp
aipackage.cpp
aipackage.hpp
aisequence.cpp
aisequence.hpp
aitravel.cpp
aitravel.hpp
aiwander.cpp
aiwander.hpp
alchemy.cpp
alchemy.hpp
character.cpp Fix a potential divide-by-zero 2013-08-19 09:36:51 -07:00
character.hpp Implement jumping animations 2013-08-19 08:10:18 -07:00
creaturestats.cpp
creaturestats.hpp
drawstate.hpp
enchanting.cpp
enchanting.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Avoid reconstructing strings for updating the dynamic stats 2013-08-28 10:50:29 -07:00
mechanicsmanagerimp.hpp Cleanup some redundancy 2013-08-27 17:56:47 -07:00
movement.hpp
npcstats.cpp Remove some unused functions 2013-08-27 17:13:49 -07:00
npcstats.hpp Remove some unused functions 2013-08-27 17:13:49 -07:00
objects.cpp
objects.hpp
pathfinding.cpp
pathfinding.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spells.cpp
spells.hpp
spellsuccess.hpp
stat.hpp Modify the current magicka and fatigue when the base changes 2013-08-27 22:44:52 -07:00