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OpenMW/libs/openengine/ogre
scrawl f4b5662562 Make sure not to add duplicate viewports (Fixes #1832)
Wasn't a problem while testing reload() on linux. Maybe an implementation difference with Ogre's D3D rendersystem?
2014-08-19 19:47:46 +02:00
..
.gitignore
imagerotate.cpp
imagerotate.hpp
lights.cpp
lights.hpp
renderer.cpp
renderer.hpp
selectionbuffer.cpp Make sure not to add duplicate viewports (Fixes #1832) 2014-08-19 19:47:46 +02:00
selectionbuffer.hpp