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activespells.cpp
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consolidate random number logic
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2015-03-15 14:07:47 +13:00 |
activespells.hpp
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actor.cpp
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OpenMW compiles and runs w/o render window
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2015-04-01 17:02:15 +02:00 |
actor.hpp
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actors.cpp
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Fixed more MSVC 2013 warnings.
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2015-03-15 08:49:03 +13:00 |
actors.hpp
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aiactivate.cpp
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aiactivate.hpp
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aiavoiddoor.cpp
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aiavoiddoor.hpp
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aicombat.cpp
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OpenMW compiles and runs w/o render window
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2015-04-01 17:02:15 +02:00 |
aicombat.hpp
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aicombataction.cpp
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aicombataction.hpp
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aiescort.cpp
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aiescort.hpp
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aifollow.cpp
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aifollow.hpp
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aipackage.cpp
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Waypoint check only considers X & Y distance (Fixes #2423)
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2015-03-23 20:09:46 +13:00 |
aipackage.hpp
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aipursue.cpp
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aipursue.hpp
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aisequence.cpp
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aisequence.hpp
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aistate.hpp
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aitravel.cpp
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Waypoint check only considers X & Y distance (Fixes #2423)
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2015-03-23 20:09:46 +13:00 |
aitravel.hpp
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aiwander.cpp
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Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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2015-04-19 02:29:16 +02:00 |
aiwander.hpp
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AiWander, use closest two points if distance is too small (Fixes #1317)
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2015-03-28 20:05:54 +13:00 |
alchemy.cpp
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OpenMW compiles and runs w/o render window
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2015-04-01 17:02:15 +02:00 |
alchemy.hpp
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autocalcspell.cpp
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autocalcspell.hpp
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character.cpp
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consolidate random number logic
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2015-03-15 14:07:47 +13:00 |
character.hpp
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combat.cpp
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Port EffectManager
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2015-04-19 17:55:56 +02:00 |
combat.hpp
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Combat mechanic fixes
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2015-03-12 03:08:58 +01:00 |
creaturestats.cpp
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Update hit chance according to wiki and implement fCombatInvisoMult
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2015-03-12 02:47:16 +01:00 |
creaturestats.hpp
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difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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consolidate random number logic
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2015-03-15 14:07:47 +13:00 |
drawstate.hpp
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enchanting.cpp
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consolidate random number logic
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2015-03-15 14:07:47 +13:00 |
enchanting.hpp
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levelledlist.hpp
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OpenMW: create a window and render the starting cell(s)
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2015-04-12 15:38:30 +02:00 |
magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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OpenMW: create a window and render the starting cell(s)
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2015-04-12 15:38:30 +02:00 |
mechanicsmanagerimp.hpp
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OpenMW compiles and runs w/o render window
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2015-04-01 17:02:15 +02:00 |
movement.hpp
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npcstats.cpp
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npcstats.hpp
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objects.cpp
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objects.hpp
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obstacle.cpp
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obstacle.hpp
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pathfinding.cpp
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Waypoint check only considers X & Y distance (Fixes #2423)
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2015-03-23 20:09:46 +13:00 |
pathfinding.hpp
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Waypoint check only considers X & Y distance (Fixes #2423)
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2015-03-23 20:09:46 +13:00 |
pathgrid.cpp
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pathgrid.hpp
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pickpocket.cpp
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consolidate random number logic
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2015-03-15 14:07:47 +13:00 |
pickpocket.hpp
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repair.cpp
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consolidate random number logic
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2015-03-15 14:07:47 +13:00 |
repair.hpp
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security.cpp
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consolidate random number logic
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2015-03-15 14:07:47 +13:00 |
security.hpp
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spellcasting.cpp
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OpenMW: create a window and render the starting cell(s)
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2015-04-12 15:38:30 +02:00 |
spellcasting.hpp
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spells.cpp
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consolidate random number logic
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2015-03-15 14:07:47 +13:00 |
spells.hpp
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stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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Port EffectManager
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2015-04-19 17:55:56 +02:00 |
summoning.hpp
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