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OpenMW/apps/openmw/mwclass
Chris Robinson 94b93227d3 Treat activators as actors for rendering and mechanics
Kinda hacky, but it's the only way to get animated activators (flags, silt
striders, etc) to work properly.
2013-01-16 14:37:32 -08:00
..
activator.cpp Treat activators as actors for rendering and mechanics 2013-01-16 14:37:32 -08:00
activator.hpp
apparatus.cpp
apparatus.hpp
armor.cpp
armor.hpp
book.cpp
book.hpp
classes.cpp
classes.hpp
clothing.cpp
clothing.hpp
container.cpp more string lowercase 2013-01-09 20:51:52 +01:00
container.hpp
creature.cpp Clean up some header includes to reduce nesting 2013-01-05 21:12:08 -08:00
creature.hpp Clean up some header includes to reduce nesting 2013-01-05 21:12:08 -08:00
creaturelevlist.cpp
creaturelevlist.hpp
door.cpp more string lowercase 2013-01-09 20:51:52 +01:00
door.hpp Cell names localization fix 2012-12-23 23:23:24 +04:00
ingredient.cpp Ingredient effects now correctly hide until the player has discovered them 2013-01-11 01:23:24 +01:00
ingredient.hpp
itemlevlist.cpp
itemlevlist.hpp
light.cpp Merge remote-tracking branch 'trombonecot/master' 2012-11-19 21:21:00 +01:00
light.hpp
lockpick.cpp
lockpick.hpp
misc.cpp
misc.hpp
npc.cpp more string lowercase 2013-01-09 20:51:52 +01:00
npc.hpp
potion.cpp
potion.hpp
probe.cpp
probe.hpp
repair.cpp
repair.hpp
static.cpp
static.hpp
weapon.cpp
weapon.hpp