.. |
animation.cpp
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Use const auto&
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2020-12-12 22:23:20 +02:00 |
animation.hpp
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OSG-Collada animation support
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2020-11-19 01:11:56 +02:00 |
bulletshape.cpp
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Make actor collision box components a struct
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2020-12-11 20:07:59 +03:00 |
bulletshape.hpp
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Use mesh collision box instead of node bounding sphere for projectile
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2021-02-05 22:53:45 +01:00 |
bulletshapemanager.cpp
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Use nodemasks and visitors for detecting custom collision shapes
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2021-02-03 21:16:54 +02:00 |
bulletshapemanager.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
imagemanager.cpp
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Replace zeroes and nulls by nullptrs
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2020-11-29 11:14:07 +04:00 |
imagemanager.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
keyframemanager.cpp
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Do not declare unused variables
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2021-04-19 15:43:00 +04:00 |
keyframemanager.hpp
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Use accompanying txt file for textkeys in osgAnimation formats
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2021-02-04 23:14:21 +02:00 |
multiobjectcache.cpp
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Replace OpenThreads by std types
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2020-06-25 22:16:09 +02:00 |
multiobjectcache.hpp
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Replace OpenThreads by std types
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2020-06-25 22:16:09 +02:00 |
niffilemanager.cpp
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niffilemanager.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
objectcache.hpp
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Replace zeroes and nulls by nullptrs
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2020-11-29 11:14:07 +04:00 |
resourcemanager.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
resourcesystem.cpp
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Separate keyframes logic to provide basis for osgAnimation integration.
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2020-11-18 22:48:47 +02:00 |
resourcesystem.hpp
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scenemanager.cpp
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Lighting Patch
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2021-04-16 11:55:40 -07:00 |
scenemanager.hpp
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Lighting Patch
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2021-04-16 11:55:40 -07:00 |
stats.cpp
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Update engine stats for all levels above first, not only at the second.
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2021-02-12 19:03:02 +01:00 |
stats.hpp
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Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to
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2021-01-27 08:04:33 +00:00 |