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40 lines
872 B
C++
40 lines
872 B
C++
#ifndef OPENMW_ESM_CONTROLSSTATE_H
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#define OPENMW_ESM_CONTROLSSTATE_H
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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// format 0, saved games only
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struct ControlsState
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{
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ControlsState();
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enum Flags
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{
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ViewSwitchDisabled = 0x1,
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ControlsDisabled = 0x4,
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JumpingDisabled = 0x1000,
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LookingDisabled = 0x2000,
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VanityModeDisabled = 0x4000,
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WeaponDrawingDisabled = 0x8000,
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SpellDrawingDisabled = 0x10000
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};
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bool mViewSwitchDisabled;
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bool mControlsDisabled;
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bool mJumpingDisabled;
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bool mLookingDisabled;
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bool mVanityModeDisabled;
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bool mWeaponDrawingDisabled;
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bool mSpellDrawingDisabled;
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void load (ESMReader &esm);
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void save (ESMWriter &esm) const;
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};
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}
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#endif
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