mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-02-10 12:39:53 +00:00
Changes compared to old (Ogre) water: - Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader - Different clipping mechanism (glClipPlane instead of a skewed viewing frustum) - Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface - Toned down light scattering, made the waterColor a bit darker at night - Fixed flipped water normals and strange resulting logic in the shader Still to do: see comments...
24 KiB
128x128px
24 KiB
128x128px
![](/mirror/OpenMW/raw/commit/908d196fee2c2ae6fa93b1497d2193eddf6780f7/files/shaders/water_nm.png)