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action.cpp
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action.hpp
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actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
actioneat.hpp
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actionequip.cpp
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actionequip.hpp
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actionopen.cpp
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actionopen.hpp
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actionread.cpp
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actionread.hpp
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actionrepair.cpp
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actionrepair.hpp
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actionsoulgem.cpp
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actionsoulgem.hpp
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actiontake.cpp
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actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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Feature #50: Spawn projectiles
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2014-03-08 01:31:27 +01:00 |
actionteleport.hpp
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actiontrap.cpp
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actiontrap.hpp
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cellfunctors.hpp
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cellreflist.hpp
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encapsulated reference collections
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2014-02-23 21:21:27 +01:00 |
cells.cpp
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keep track of which cells have state that needs to be saved
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2014-02-24 10:03:04 +01:00 |
cells.hpp
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keep track of which cells have state that needs to be saved
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2014-02-24 10:03:04 +01:00 |
cellstore.cpp
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keep track of which cells have state that needs to be saved
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2014-02-24 10:03:04 +01:00 |
cellstore.hpp
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keep track of which cells have state that needs to be saved
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2014-02-24 10:03:04 +01:00 |
class.cpp
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Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however.
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2014-03-16 08:09:14 +11:00 |
class.hpp
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Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however.
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2014-03-16 08:09:14 +11:00 |
containerstore.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
containerstore.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
contentloader.hpp
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customdata.hpp
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esmloader.cpp
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esmloader.hpp
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esmstore.cpp
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esmstore.hpp
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failedaction.cpp
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failedaction.hpp
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fallback.cpp
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fallback.hpp
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globals.cpp
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globals.hpp
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remove our stdint.h version that uses boost and force usage of system stdint.h
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2014-03-05 17:08:58 +01:00 |
inventorystore.cpp
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Feature #50: Handle attach & release of projectiles
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2014-02-05 05:18:11 +01:00 |
inventorystore.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
livecellref.cpp
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added support for serialisation of CustomData state
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2014-01-30 11:50:13 +01:00 |
livecellref.hpp
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Fix linking issues on Windows using MSVC.
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2014-02-02 23:59:57 +01:00 |
localscripts.cpp
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encapsulated reference collections
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2014-02-23 21:21:27 +01:00 |
localscripts.hpp
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manualref.hpp
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nullaction.hpp
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omwloader.cpp
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omwloader.hpp
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physicssystem.cpp
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Cleaned up more inaccurate comments.
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2014-03-16 20:56:11 +11:00 |
physicssystem.hpp
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player.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
player.hpp
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ptr.cpp
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make Ptr a bit more pointer-like
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2014-02-23 18:17:41 +01:00 |
ptr.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
recordcmp.hpp
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refdata.cpp
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refdata.hpp
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Fix linking issues on Windows using MSVC.
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2014-02-02 23:59:57 +01:00 |
scene.cpp
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Bug #416: Workaround for page flipping problem
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2014-03-05 22:24:05 +01:00 |
scene.hpp
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encapsulated reference collections
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2014-02-23 21:21:27 +01:00 |
store.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
store.hpp
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Terrain: geometry is now loaded in background threads.
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2014-03-05 21:46:37 +01:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
weather.hpp
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worldimp.cpp
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Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however.
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2014-03-16 08:09:14 +11:00 |
worldimp.hpp
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reworked code for player positioning on startup and new game
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2014-03-13 13:19:32 +01:00 |