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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-07 12:54:00 +00:00
OpenMW/apps/openmw/mwworld
scrawl 9014dc48ee Don't require the object type id for reading references from savegames
This is redundant, since we can look it up from the RefID.
2015-01-20 00:42:25 +01:00
..
action.cpp
action.hpp
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp
actionapply.hpp
actiondoor.cpp
actiondoor.hpp
actioneat.cpp
actioneat.hpp
actionequip.cpp
actionequip.hpp
actionopen.cpp
actionopen.hpp
actionread.cpp
actionread.hpp
actionrepair.cpp
actionrepair.hpp
actionsoulgem.cpp
actionsoulgem.hpp
actiontake.cpp
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp Add maximum distance for teleporting followers on using a door 2015-01-11 17:04:58 +01:00
actionteleport.hpp
actiontrap.cpp
actiontrap.hpp
cellfunctors.hpp
cellref.cpp Minor changes to ESM::RefNum 2015-01-11 12:20:22 +13:00
cellref.hpp Minor changes to ESM::RefNum 2015-01-11 12:20:22 +13:00
cellreflist.hpp Minor changes to ESM::RefNum 2015-01-11 12:20:22 +13:00
cells.cpp Use only Cell records for saving progress bar (Fixes #2259) 2015-01-11 18:01:06 +01:00
cells.hpp
cellstore.cpp Don't require the object type id for reading references from savegames 2015-01-20 00:42:25 +01:00
cellstore.hpp Starting to clean up some heavy includes 2014-12-19 09:23:16 +01:00
class.cpp Rewrite animated collision shape support (Fixes #2123) 2015-01-13 05:37:37 +01:00
class.hpp Rewrite animated collision shape support (Fixes #2123) 2015-01-13 05:37:37 +01:00
containerstore.cpp Remove LightState from openmw save format to streamline inventory loading 2015-01-19 11:36:00 +01:00
containerstore.hpp Remove LightState from openmw save format to streamline inventory loading 2015-01-19 11:36:00 +01:00
contentloader.hpp
customdata.hpp
esmloader.cpp
esmloader.hpp Reduce includes 2015-01-10 01:00:52 +01:00
esmstore.cpp Use only Cell records for saving progress bar (Fixes #2259) 2015-01-11 18:01:06 +01:00
esmstore.hpp Remove some nonsense code 2015-01-09 01:59:38 +01:00
failedaction.cpp
failedaction.hpp
fallback.cpp
fallback.hpp
globals.cpp Use only Cell records for saving progress bar (Fixes #2259) 2015-01-11 18:01:06 +01:00
globals.hpp
inventorystore.cpp Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00
inventorystore.hpp Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00
livecellref.cpp
livecellref.hpp
localscripts.cpp
localscripts.hpp
manualref.hpp Minor changes to ESM::RefNum 2015-01-11 12:20:22 +13:00
nullaction.hpp
physicssystem.cpp Change another dynamic_cast to static_cast (coverity) 2015-01-15 01:23:58 +01:00
physicssystem.hpp Rewrite animated collision shape support (Fixes #2123) 2015-01-13 05:37:37 +01:00
player.cpp Use only Cell records for saving progress bar (Fixes #2259) 2015-01-11 18:01:06 +01:00
player.hpp
projectilemanager.cpp Use only Cell records for saving progress bar (Fixes #2259) 2015-01-11 18:01:06 +01:00
projectilemanager.hpp
ptr.cpp
ptr.hpp Reduce includes 2015-01-10 01:00:52 +01:00
recordcmp.hpp
refdata.cpp
refdata.hpp
scene.cpp Add comment 2015-01-15 16:05:25 +01:00
scene.hpp
store.cpp Remove some nonsense code 2015-01-09 01:59:38 +01:00
store.hpp Use only Cell records for saving progress bar (Fixes #2259) 2015-01-11 18:01:06 +01:00
timestamp.cpp
timestamp.hpp
weather.cpp Use only Cell records for saving progress bar (Fixes #2259) 2015-01-11 18:01:06 +01:00
weather.hpp
worldimp.cpp Add comment 2015-01-15 16:05:25 +01:00
worldimp.hpp Use only Cell records for saving progress bar (Fixes #2259) 2015-01-11 18:01:06 +01:00