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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-18 04:10:06 +00:00
OpenMW/apps/openmw/mwrender
2017-02-22 14:28:45 +01:00
..
.gitignore
actoranimation.cpp Non-player actors emitting light from a non-portable light item should be illuminated (Fixes #3588) 2016-10-11 22:15:51 +02:00
actoranimation.hpp Improvements to ignored light list setting 2016-10-08 23:59:28 +02:00
animation.cpp Fix Clang and OS X Travis CI warnings 2017-02-17 02:08:39 +09:00
animation.hpp Revert "Don't create a CharacterController for objects with no animations" 2017-02-12 10:22:11 +01:00
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp
camera.hpp
cell.hpp
characterpreview.cpp Use additive alpha blending on the character preview 2017-02-21 18:29:18 +01:00
characterpreview.hpp Use additive alpha blending on the character preview 2017-02-21 18:29:18 +01:00
creatureanimation.cpp Speed up finding of attachment node by using the cached nodeMap 2017-02-03 23:15:37 +01:00
creatureanimation.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 2016-10-08 23:17:12 +02:00
effectmanager.cpp
effectmanager.hpp
globalmap.cpp Move global map render to the worker thread 2017-02-14 07:58:16 +01:00
globalmap.hpp Move global map render to the worker thread 2017-02-14 07:58:16 +01:00
localmap.cpp Check which local map textures actually need to be updated 2017-02-08 22:20:57 +01:00
localmap.hpp Check which local map textures actually need to be updated 2017-02-08 22:20:57 +01:00
npcanimation.cpp Speed up finding of attachment node by using the cached nodeMap 2017-02-03 23:15:37 +01:00
npcanimation.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 2016-10-08 23:17:12 +02:00
objects.cpp Add names to several nodes for debugging purposes 2017-02-02 21:49:52 +01:00
objects.hpp
pathgrid.cpp
pathgrid.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
renderingmanager.hpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
rendermode.hpp Handle 'tcb' command as an alias for 'tcg' 2017-02-08 18:51:07 +01:00
ripplesimulation.cpp Add emission of water ripple particles for water-walking actors (Fixes #3608) 2016-11-20 18:47:12 +01:00
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp
sky.cpp Add names to several nodes for debugging purposes 2017-02-02 21:49:52 +01:00
sky.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
terrainstorage.cpp Return const Land in ESMStore 2017-02-14 07:58:16 +01:00
terrainstorage.hpp
util.cpp Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead 2017-02-09 04:51:20 +01:00
util.hpp
vismask.hpp
water.cpp Add names to several nodes for debugging purposes 2017-02-02 21:49:52 +01:00
water.hpp
weaponanimation.cpp
weaponanimation.hpp