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.gitignore
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actoranimation.cpp
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Non-player actors emitting light from a non-portable light item should be illuminated (Fixes #3588)
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2016-10-11 22:15:51 +02:00 |
actoranimation.hpp
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Improvements to ignored light list setting
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2016-10-08 23:59:28 +02:00 |
animation.cpp
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Fix Clang and OS X Travis CI warnings
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2017-02-17 02:08:39 +09:00 |
animation.hpp
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Revert "Don't create a CharacterController for objects with no animations"
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2017-02-12 10:22:11 +01:00 |
bulletdebugdraw.cpp
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bulletdebugdraw.hpp
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camera.cpp
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camera.hpp
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cell.hpp
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characterpreview.cpp
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Use additive alpha blending on the character preview
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2017-02-21 18:29:18 +01:00 |
characterpreview.hpp
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Use additive alpha blending on the character preview
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2017-02-21 18:29:18 +01:00 |
creatureanimation.cpp
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Speed up finding of attachment node by using the cached nodeMap
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2017-02-03 23:15:37 +01:00 |
creatureanimation.hpp
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Make actors with non-portable lights in inventory glow (Closes #2042, #3338)
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2016-10-08 23:17:12 +02:00 |
effectmanager.cpp
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effectmanager.hpp
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globalmap.cpp
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Move global map render to the worker thread
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2017-02-14 07:58:16 +01:00 |
globalmap.hpp
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Move global map render to the worker thread
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2017-02-14 07:58:16 +01:00 |
localmap.cpp
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Check which local map textures actually need to be updated
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2017-02-08 22:20:57 +01:00 |
localmap.hpp
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Check which local map textures actually need to be updated
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2017-02-08 22:20:57 +01:00 |
npcanimation.cpp
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Speed up finding of attachment node by using the cached nodeMap
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2017-02-03 23:15:37 +01:00 |
npcanimation.hpp
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Make actors with non-portable lights in inventory glow (Closes #2042, #3338)
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2016-10-08 23:17:12 +02:00 |
objects.cpp
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Add names to several nodes for debugging purposes
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2017-02-02 21:49:52 +01:00 |
objects.hpp
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pathgrid.cpp
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pathgrid.hpp
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renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Add resource statistics panel opened with F4
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2017-02-22 14:28:45 +01:00 |
renderingmanager.hpp
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Add resource statistics panel opened with F4
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2017-02-22 14:28:45 +01:00 |
rendermode.hpp
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Handle 'tcb' command as an alias for 'tcg'
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2017-02-08 18:51:07 +01:00 |
ripplesimulation.cpp
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Add emission of water ripple particles for water-walking actors (Fixes #3608)
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2016-11-20 18:47:12 +01:00 |
ripplesimulation.hpp
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rotatecontroller.cpp
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rotatecontroller.hpp
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sky.cpp
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Add names to several nodes for debugging purposes
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2017-02-02 21:49:52 +01:00 |
sky.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
terrainstorage.cpp
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Return const Land in ESMStore
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2017-02-14 07:58:16 +01:00 |
terrainstorage.hpp
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util.cpp
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Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
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2017-02-09 04:51:20 +01:00 |
util.hpp
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vismask.hpp
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water.cpp
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Add names to several nodes for debugging purposes
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2017-02-02 21:49:52 +01:00 |
water.hpp
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weaponanimation.cpp
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weaponanimation.hpp
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