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2020-05-20 20:15:29 +02:00

39 lines
995 B
C++

#ifndef GAME_MWMECHANICS_AICAST_H
#define GAME_MWMECHANICS_AICAST_H
#include "typedaipackage.hpp"
namespace MWWorld
{
class Ptr;
}
namespace MWMechanics
{
/// AiPackage which makes an actor to cast given spell.
class AiCast final : public TypedAiPackage<AiCast> {
public:
AiCast(const std::string& targetId, const std::string& spellId, bool manualSpell=false);
bool execute (const MWWorld::Ptr& actor, CharacterController& characterController, AiState& state, float duration) final;
int getTypeId() const final;
MWWorld::Ptr getTarget() const final;
unsigned int getPriority() const final;
bool canCancel() const final { return false; }
bool shouldCancelPreviousAi() const final { return false; }
private:
std::string mTargetId;
std::string mSpellId;
bool mCasting;
bool mManual;
float mDistance;
};
}
#endif