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30 lines
767 B
C++
30 lines
767 B
C++
#ifndef CSM_WORLD_LANDTEXTURE_H
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#define CSM_WORLD_LANDTEXTURE_H
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#include <string>
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#include <components/esm3/loadltex.hpp>
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namespace ESM
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{
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class ESMReader;
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}
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namespace CSMWorld
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{
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/// \brief Wrapper for LandTexture record, providing info which plugin the LandTexture was loaded from.
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struct LandTexture : public ESM::LandTexture
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{
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int mPluginIndex;
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void load(ESM::ESMReader& esm, bool& isDeleted);
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/// Returns a string identifier that will be unique to any LandTexture.
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static std::string createUniqueRecordId(int plugin, int index);
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/// Deconstructs a unique string identifier into plugin and index.
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static void parseUniqueRecordId(const std::string& id, int& plugin, int& index);
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};
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}
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#endif
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