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8cd34dbe15
OpenMW
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components
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sceneutil
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Capostrophic
78b1bbe130
Remove unnecessary null check
2020-05-15 10:34:49 +03:00
..
actorutil.cpp
actorutil.hpp
agentpath.cpp
agentpath.hpp
attach.cpp
Remove unnecessary null check
2020-05-15 10:34:49 +03:00
attach.hpp
clone.cpp
Make particle system cloning map names more sensible
2020-04-29 12:25:52 +03:00
clone.hpp
Make particle system cloning map names more sensible
2020-04-29 12:25:52 +03:00
controller.cpp
controller.hpp
detourdebugdraw.cpp
Remove unused macro
2020-04-24 20:38:55 +02:00
detourdebugdraw.hpp
lightcontroller.cpp
lightcontroller.hpp
lightmanager.cpp
lightmanager.hpp
lightutil.cpp
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
lightutil.hpp
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
morphgeometry.cpp
morphgeometry.hpp
mwshadowtechnique.cpp
mwshadowtechnique.hpp
navmesh.cpp
navmesh.hpp
optimizer.cpp
Ignore empty children of osg::LOD and osg::Switch like in OSG
2020-04-30 15:04:58 +03:00
optimizer.hpp
Ignore empty children of osg::LOD and osg::Switch like in OSG
2020-04-30 15:04:58 +03:00
pathgridutil.cpp
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp
recastmesh.cpp
recastmesh.hpp
riggeometry.cpp
riggeometry.hpp
serialize.cpp
CollisionSwitch and Switch/LOD node fixes
2020-04-30 15:04:57 +03:00
serialize.hpp
shadow.cpp
tightscenebound is uncessary after water bbfix
2020-04-27 08:42:46 +02:00
shadow.hpp
skeleton.cpp
skeleton.hpp
statesetupdater.cpp
statesetupdater.hpp
unrefqueue.cpp
unrefqueue.hpp
util.cpp
util.hpp
visitor.cpp
visitor.hpp
waterutil.cpp
Merge pull request
#2799
from Capostrophic/simplewaterfog
2020-05-08 20:48:04 +02:00
waterutil.hpp
workqueue.cpp
workqueue.hpp
writescene.cpp
Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4
2020-04-27 11:40:49 +02:00
writescene.hpp