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181 lines
4.4 KiB
C++
181 lines
4.4 KiB
C++
#include "animation.hpp"
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#include <OgreHardwarePixelBuffer.h>
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#include <OgreSkeletonInstance.h>
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#include <OgreEntity.h>
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#include <OgreBone.h>
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#include <OgreSubMesh.h>
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#include <OgreSceneManager.h>
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namespace MWRender
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{
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std::map<std::string, int> Animation::sUniqueIDs;
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Animation::Animation(OEngine::Render::OgreRenderer& _rend)
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: mInsert(NULL)
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, mRend(_rend)
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, mTime(0.0f)
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, mStartTime(0.0f)
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, mStopTime(0.0f)
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, mAnimate(0)
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, mRindexI()
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, mTindexI()
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, mShapeNumber(0)
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, mShapeIndexI()
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, mTransformations(NULL)
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, mTextmappings(NULL)
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{
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}
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Animation::~Animation()
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{
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Ogre::SceneManager *sceneMgr = mInsert->getCreator();
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for(size_t i = 0;i < mEntityList.mEntities.size();i++)
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sceneMgr->destroyEntity(mEntityList.mEntities[i]);
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mEntityList.mEntities.clear();
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}
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void Animation::startScript(std::string groupname, int mode, int loops)
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{
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//If groupname is recognized set animate to true
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//Set the start time and stop time
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//How many times to loop
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if(groupname == "all")
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{
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mAnimate = loops;
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mTime = mStartTime;
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}
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else if(mTextmappings)
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{
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std::string startName = groupname + ": loop start";
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std::string stopName = groupname + ": loop stop";
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bool first = false;
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if(loops > 1)
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{
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startName = groupname + ": loop start";
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stopName = groupname + ": loop stop";
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for(std::map<std::string, float>::iterator iter = mTextmappings->begin(); iter != mTextmappings->end(); iter++)
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{
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std::string current = iter->first.substr(0, startName.size());
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std::transform(current.begin(), current.end(), current.begin(), ::tolower);
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std::string current2 = iter->first.substr(0, stopName.size());
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std::transform(current2.begin(), current2.end(), current2.begin(), ::tolower);
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if(current == startName)
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{
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mStartTime = iter->second;
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mAnimate = loops;
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mTime = mStartTime;
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first = true;
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}
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if(current2 == stopName)
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{
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mStopTime = iter->second;
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if(first)
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break;
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}
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}
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}
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if(!first)
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{
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startName = groupname + ": start";
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stopName = groupname + ": stop";
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for(std::map<std::string, float>::iterator iter = mTextmappings->begin(); iter != mTextmappings->end(); iter++)
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{
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std::string current = iter->first.substr(0, startName.size());
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std::transform(current.begin(), current.end(), current.begin(), ::tolower);
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std::string current2 = iter->first.substr(0, stopName.size());
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std::transform(current2.begin(), current2.end(), current2.begin(), ::tolower);
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if(current == startName)
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{
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mStartTime = iter->second;
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mAnimate = loops;
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mTime = mStartTime;
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first = true;
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}
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if(current2 == stopName)
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{
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mStopTime = iter->second;
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if(first)
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break;
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}
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}
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}
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}
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}
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void Animation::stopScript()
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{
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mAnimate = 0;
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}
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bool Animation::timeIndex(float time, const std::vector<float> ×, int &i, int &j, float &x)
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{
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size_t count;
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if((count=times.size()) == 0)
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return false;
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if(time <= times[0])
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{
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i = j = 0;
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x = 0.0;
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return true;
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}
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if(time >= times[count-1])
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{
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i = j = count - 1;
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x = 0.0;
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return true;
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}
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if(i < 0 || (size_t)i >= count)
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i = 0;
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float tI = times[i];
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if(time > tI)
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{
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j = i + 1;
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float tJ;
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while(time >= (tJ=times[j]))
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{
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i = j++;
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tI = tJ;
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}
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x = (time-tI) / (tJ-tI);
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return true;
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}
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if(time < tI)
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{
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j = i - 1;
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float tJ;
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while(time <= (tJ=times[j]))
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{
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i = j--;
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tI = tJ;
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}
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x = (time-tI) / (tJ-tI);
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return true;
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}
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j = i;
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x = 0.0;
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return true;
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}
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void Animation::handleAnimationTransforms()
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{
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}
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}
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