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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-07 12:54:00 +00:00
OpenMW/apps/openmw
scrawl 8b0cb239a9 Ignore text keys for zero-length animations (Fixes #1876)
This fixes an issue where the Riekling's attack animation would trigger *two* hits on each swing. It has the "min hit" and "hit" keys at the same time, so the MinHitToHit segment a zero-length animation. This caused problems as the "hit" text key will be encountered twice; once when playing the "max attack to min hit" segment and once when playing the "min hit to hit" segment.
2014-09-08 15:23:35 +02:00
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mwbase Handle death in actor update rather than instantly (Fixes #1866) 2014-09-05 17:17:45 +02:00
mwclass Use random attack strength for creatures (Bug #1876) 2014-09-07 18:55:59 +02:00
mwdialogue
mwgui Ignore invalid input in numeric EditBox (Fixes #1885) 2014-09-08 15:22:33 +02:00
mwinput Require MyGUI version 3.2.1 and remove legacy code (Fixes #1528) 2014-08-26 17:01:35 +02:00
mwmechanics Use random attack strength for creatures (Bug #1876) 2014-09-07 18:55:59 +02:00
mwrender Ignore text keys for zero-length animations (Fixes #1876) 2014-09-08 15:23:35 +02:00
mwscript Implement ResetActors script instruction (Fixes #1859) 2014-08-30 18:27:32 +02:00
mwsound
mwstate Remove an unneeded include 2014-09-07 18:55:59 +02:00
mwworld Change priorities in World::searchPtr 2014-09-07 19:09:23 +02:00
android_main.c
CMakeLists.txt Add icon to windows exe 2014-09-05 07:17:31 +10:00
crashcatcher.cpp
doc.hpp
engine.cpp Pause frame updates when the window is minimized (Fixes #1868) 2014-09-03 04:54:07 +02:00
engine.hpp Refactor NIF cache 2014-08-24 02:37:50 +02:00
main.cpp