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activespells.cpp
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activespells.hpp
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actor.cpp
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actor.hpp
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actors.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
actors.hpp
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Implement actors movement deceleration (feature #4544)
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2019-10-31 14:41:12 +04:00 |
actorutil.cpp
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actorutil.hpp
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aiactivate.cpp
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aiactivate.hpp
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aiavoiddoor.cpp
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aiavoiddoor.hpp
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aibreathe.cpp
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aibreathe.hpp
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aicast.cpp
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aicast.hpp
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aicombat.cpp
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aicombat.hpp
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aicombataction.cpp
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aicombataction.hpp
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aiescort.cpp
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aiescort.hpp
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Support Wander movement deceleration
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2020-02-11 13:50:53 +03:00 |
aiface.cpp
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aiface.hpp
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aifollow.cpp
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aifollow.hpp
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Support Wander movement deceleration
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2020-02-11 13:50:53 +03:00 |
aipackage.cpp
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Consider moved distance in direction to destination for obstacle check
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2020-01-20 23:46:58 +01:00 |
aipackage.hpp
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Support Wander movement deceleration
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2020-02-11 13:50:53 +03:00 |
aipursue.cpp
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Allow ActionOpen and ActionTalk only for player (bug #5210
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2019-11-18 12:41:11 +04:00 |
aipursue.hpp
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aisequence.cpp
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Keep an AiWanderStorage when cloning an actor (bug #5267)
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2020-03-10 12:22:21 +04:00 |
aisequence.hpp
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Handle out-of-range actors' travel packages (#5212)
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2020-01-09 14:17:54 +03:00 |
aistate.hpp
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Keep an AiWanderStorage when cloning an actor (bug #5267)
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2020-03-10 12:22:21 +04:00 |
aitravel.cpp
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Re-work wandering outside of initial cell (bug #5261, bug #5262)
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2020-02-02 11:02:19 +04:00 |
aitravel.hpp
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Support Wander movement deceleration
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2020-02-11 13:50:53 +03:00 |
aiwander.cpp
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Stop wandering when destination is hidden or occupied by other actor
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2020-02-10 22:29:54 +01:00 |
aiwander.hpp
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Merge pull request #2695 from elsid/aiwander_check_destination
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2020-03-11 20:48:22 +03:00 |
alchemy.cpp
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Add a filter in the alchemy window.
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2020-03-20 06:35:57 +01:00 |
alchemy.hpp
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Add a filter in the alchemy window.
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2020-03-20 06:35:57 +01:00 |
autocalcspell.cpp
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autocalcspell.hpp
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character.cpp
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Don't combine sneak idle with scripted/wander idles (bug #4284)
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2020-01-05 15:09:02 +03:00 |
character.hpp
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combat.cpp
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combat.hpp
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coordinateconverter.cpp
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coordinateconverter.hpp
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creaturestats.cpp
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Disallow resting if the fall height hasn't been reset (bug #4802)
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2019-12-12 15:26:02 +03:00 |
creaturestats.hpp
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Disallow resting if the fall height hasn't been reset (bug #4802)
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2019-12-12 15:26:02 +03:00 |
difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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Handle enchantment autocalc flag as a flag (bug #5363)
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2020-04-11 00:03:14 +03:00 |
enchanting.hpp
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Allow to enchant multiple projectiles at once (feature #3517)
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2019-12-31 21:31:49 +04:00 |
levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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mechanicsmanagerimp.hpp
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movement.hpp
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Implement actors movement deceleration (feature #4544)
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2019-10-31 14:41:12 +04:00 |
npcstats.cpp
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Do not use dynamic casts when using ObjectState
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2020-03-17 15:18:40 +04:00 |
npcstats.hpp
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Do not use dynamic casts when using ObjectState
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2020-03-17 15:18:40 +04:00 |
objects.cpp
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objects.hpp
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obstacle.cpp
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Use distance to position since last normal state in obstacle checker
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2020-02-10 22:29:54 +01:00 |
obstacle.hpp
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Use distance to position since last normal state in obstacle checker
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2020-02-10 22:29:54 +01:00 |
pathfinding.cpp
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Use status codes to handle navigator errors instead of exceptions
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2020-02-04 22:33:56 +01:00 |
pathfinding.hpp
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Fallback to straight path when navmesh and pathgrind are not available
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2020-01-29 11:14:07 +01:00 |
pathgrid.cpp
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pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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recharge.cpp
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recharge.hpp
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repair.cpp
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repair.hpp
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security.cpp
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Make sure it's a crime to unlock owned doors
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2020-04-12 01:56:03 +03:00 |
security.hpp
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spellcasting.cpp
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Make sure it's a crime to unlock owned doors
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2020-04-12 01:56:03 +03:00 |
spellcasting.hpp
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spellpriority.cpp
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spellpriority.hpp
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spells.cpp
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Display magic effects according to research page
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2019-11-07 11:05:18 +04:00 |
spells.hpp
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stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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Minor summoned creature cleanup fixes
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2019-11-12 17:50:06 +03:00 |
summoning.hpp
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trading.cpp
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trading.hpp
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weaponpriority.cpp
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weaponpriority.hpp
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weapontype.cpp
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weapontype.hpp
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