..
activespells.cpp
Savegame: store ActiveSpells
2014-05-14 23:54:15 +02:00
activespells.hpp
Savegame: store ActiveSpells
2014-05-14 23:54:15 +02:00
aipackage.cpp
ESM: Make sure to clear old list when a list is overwritten by another content file ( Fixes #1932 )
2014-09-20 13:34:20 +02:00
aipackage.hpp
wrong rearrangement fixes
2014-09-06 17:04:50 +02:00
aisequence.cpp
Store original actor position in AiWander package ( Fixes #2200 )
2015-01-01 03:38:49 +01:00
aisequence.hpp
Store original actor position in AiWander package ( Fixes #2200 )
2015-01-01 03:38:49 +01:00
attr.cpp
attr.hpp
cellid.cpp
various bits of cleanup
2014-02-23 21:39:18 +01:00
cellid.hpp
various bits of cleanup
2014-02-23 21:39:18 +01:00
cellref.cpp
Don't require the object type id for reading references from savegames
2015-01-20 00:42:25 +01:00
cellref.hpp
Don't require the object type id for reading references from savegames
2015-01-20 00:42:25 +01:00
cellstate.cpp
Feature #32 : Implement respawn for containers, creatures and NPCs
2014-05-17 09:09:00 +02:00
cellstate.hpp
Feature #32 : Implement respawn for containers, creatures and NPCs
2014-05-17 09:09:00 +02:00
containerstate.cpp
store content of containers in saved game files
2014-01-31 13:25:32 +01:00
containerstate.hpp
store content of containers in saved game files
2014-01-31 13:25:32 +01:00
creaturelevliststate.cpp
Feature #32 : Implement respawn for containers, creatures and NPCs
2014-05-17 09:09:00 +02:00
creaturelevliststate.hpp
Feature #32 : Implement respawn for containers, creatures and NPCs
2014-05-17 09:09:00 +02:00
creaturestate.cpp
Don't require the object type id for reading references from savegames
2015-01-20 00:42:25 +01:00
creaturestate.hpp
ESSImport: player is placed in correct cell, npc cellrefs work
2015-01-18 20:01:50 +01:00
creaturestats.cpp
ESSImport: player is placed in correct cell, npc cellrefs work
2015-01-18 20:01:50 +01:00
creaturestats.hpp
ESSImport: player is placed in correct cell, npc cellrefs work
2015-01-18 20:01:50 +01:00
custommarkerstate.cpp
ESSImport: convert custom map markers, not working for interiors yet
2015-01-19 09:29:21 +01:00
custommarkerstate.hpp
ESSImport: convert custom map markers, not working for interiors yet
2015-01-19 09:29:21 +01:00
debugprofile.cpp
renamed the script field in DebugProfile to improve consistency
2014-08-22 13:38:03 +02:00
debugprofile.hpp
renamed the script field in DebugProfile to improve consistency
2014-08-22 13:38:03 +02:00
defs.hpp
Store camera first person state in savegame ( Fixes #2255 )
2015-01-07 02:34:24 +01:00
dialoguestate.cpp
Add missing setFactionReaction instruction, use absolute storage instead of difference
2015-01-20 00:53:31 +01:00
dialoguestate.hpp
ESSImport: convert faction reactions and known dialogue topics
2015-01-20 15:56:07 +01:00
doorstate.cpp
Savegame: store door movement state ( Closes #747 )
2014-05-15 09:54:10 +02:00
doorstate.hpp
Savegame: store door movement state ( Closes #747 )
2014-05-15 09:54:10 +02:00
effectlist.cpp
ESM: Make sure to clear old list when a list is overwritten by another content file ( Fixes #1932 )
2014-09-20 13:34:20 +02:00
effectlist.hpp
esmcommon.hpp
remove our stdint.h version that uses boost and force usage of system stdint.h
2014-03-05 17:08:58 +01:00
esmreader.cpp
Improve ESMReader error messages
2015-01-20 19:29:55 +01:00
esmreader.hpp
Improve ESMReader error messages
2015-01-20 19:29:55 +01:00
esmwriter.cpp
Fix cppcheck issues
2014-09-26 17:48:14 +02:00
esmwriter.hpp
Fix some uninitialized data written to savegames
2014-06-25 00:11:25 +02:00
filter.cpp
filter.hpp
fogstate.cpp
Savegame: store fog of war ( Closes #1177 )
2014-05-11 02:07:58 +02:00
fogstate.hpp
Savegame: store fog of war ( Closes #1177 )
2014-05-11 02:07:58 +02:00
globalmap.cpp
Fix global map markers being duplicated when cell is visited again
2014-09-26 16:51:48 +02:00
globalmap.hpp
Fix global map markers being duplicated when cell is visited again
2014-09-26 16:51:48 +02:00
globalscript.cpp
include targeted script data in saved games
2014-07-15 13:05:38 +02:00
globalscript.hpp
include targeted script data in saved games
2014-07-15 13:05:38 +02:00
inventorystate.cpp
Don't require the object type id for reading references from savegames
2015-01-20 00:42:25 +01:00
inventorystate.hpp
Change save format to store relative equipment index
2015-01-20 23:55:26 +01:00
journalentry.cpp
Feature #764 : Store the actor that gave the dialog response
2014-02-01 18:42:01 +01:00
journalentry.hpp
Feature #764 : Store the actor that gave the dialog response
2014-02-01 18:42:01 +01:00
loadacti.cpp
make FNAM sub-record optional for all record types
2014-04-13 13:23:50 +02:00
loadacti.hpp
loadalch.cpp
Make MODL subrecord optional for potions ( Fixes #1419 )
2014-06-08 11:22:37 +02:00
loadalch.hpp
loadappa.cpp
loadappa.hpp
loadarmo.cpp
ESM: Make sure to clear old list when a list is overwritten by another content file ( Fixes #1932 )
2014-09-20 13:34:20 +02:00
loadarmo.hpp
wrong rearrangement fixes
2014-09-06 17:04:50 +02:00
loadbody.cpp
added body part table
2014-07-01 12:37:22 +02:00
loadbody.hpp
loadnpc is still unfinished, bodypartcheck.cpp mFlags check fix
2014-09-03 14:40:32 +02:00
loadbook.cpp
loadbook.hpp
loadbsgn.cpp
make FNAM sub-record optional for all record types
2014-04-13 13:23:50 +02:00
loadbsgn.hpp
loadcell.cpp
ESSImport: work on cell fog of war
2015-01-17 03:07:24 +01:00
loadcell.hpp
remove initializing constructors from "dumb structs"
2015-01-02 16:30:14 +01:00
loadclas.cpp
make FNAM sub-record optional for all record types
2014-04-13 13:23:50 +02:00
loadclas.hpp
loadclot.cpp
We use spaces, not tabs.
2014-05-28 14:56:50 -05:00
loadclot.hpp
loadcont.cpp
ESM: Make sure to clear old list when a list is overwritten by another content file ( Fixes #1932 )
2014-09-20 13:34:20 +02:00
loadcont.hpp
loadcrea.cpp
loadcrea.hpp
Crime: improvement to arrest on sight for large bounties
2014-05-03 12:17:44 +02:00
loaddial.cpp
Re-insert existing DialInfo records when they are modified by another content file ( Fixes #2170 )
2014-11-30 22:02:25 +01:00
loaddial.hpp
Properly handle DialInfo records that were marked as Deleted ( Fixes #2035 )
2014-10-19 17:46:28 +02:00
loaddoor.cpp
loaddoor.hpp
loadench.cpp
added enchantments table
2014-06-30 20:40:34 +02:00
loadench.hpp
added enchantments table
2014-06-30 20:40:34 +02:00
loadfact.cpp
Make ESM::Faction skills optional ( Fixes #1508 )
2014-06-16 02:52:16 +02:00
loadfact.hpp
Make ESM::Faction skills optional ( Fixes #1508 )
2014-06-16 02:52:16 +02:00
loadglob.cpp
loadglob.hpp
loadgmst.cpp
loadgmst.hpp
loadinfo.cpp
DialInfo: Clear SelectStructs from previous loadings when a record is overwritten ( Fixes #2017 )
2014-10-16 19:35:20 +02:00
loadinfo.hpp
loadingr.cpp
make FNAM sub-record optional for all record types
2014-04-13 13:23:50 +02:00
loadingr.hpp
loadland.cpp
Fix cppcheck issues
2014-09-26 17:48:14 +02:00
loadland.hpp
Add comment to WNAM in ESM::Land
2014-10-27 21:53:00 +01:00
loadlevlist.cpp
loadlevlist.hpp
loadligh.cpp
Make MODL subrecord for light records optional ( Fixes #2114 )
2014-11-09 04:50:54 +01:00
loadligh.hpp
Don't right-shift signed integers which is implementation-defined
2015-01-08 16:27:13 +01:00
loadlock.cpp
make FNAM sub-record optional for all record types
2014-04-13 13:23:50 +02:00
loadlock.hpp
loadltex.cpp
Implement terrain rendering in OpenCS ( Fixes #1597 )
2014-10-08 17:17:31 +02:00
loadltex.hpp
Implement terrain rendering in OpenCS ( Fixes #1597 )
2014-10-08 17:17:31 +02:00
loadmgef.cpp
improved magic effect IDs
2014-09-26 13:36:54 +02:00
loadmgef.hpp
improved magic effect IDs
2014-09-26 13:36:54 +02:00
loadmisc.cpp
loadmisc.hpp
loadnpc.cpp
ESM: Make sure to clear old list when a list is overwritten by another content file ( Fixes #1932 )
2014-09-20 13:34:20 +02:00
loadnpc.hpp
wrong rearrangement fixes
2014-09-06 17:04:50 +02:00
loadnpcc.hpp
Starting ESS importer for Morrowind save files
2015-01-17 00:16:49 +01:00
loadpgrd.cpp
fix uninitialized members in Pathgrid::Point
2015-01-02 01:22:53 +01:00
loadpgrd.hpp
load and save pathgrid records
2014-10-02 12:30:15 +02:00
loadprob.cpp
make FNAM sub-record optional for all record types
2014-04-13 13:23:50 +02:00
loadprob.hpp
loadrace.cpp
make FNAM sub-record optional for all record types
2014-04-13 13:23:50 +02:00
loadrace.hpp
loadregn.cpp
ESM: Make sure to clear old list when a list is overwritten by another content file ( Fixes #1932 )
2014-09-20 13:34:20 +02:00
loadregn.hpp
done with header files, unsure about mSkills and mReputation in
2014-09-04 13:23:29 +02:00
loadrepa.cpp
make FNAM sub-record optional for all record types
2014-04-13 13:23:50 +02:00
loadrepa.hpp
loadscpt.cpp
Starting ESS importer for Morrowind save files
2015-01-17 00:16:49 +01:00
loadscpt.hpp
improved documentation of ESM::Script member variables
2014-07-25 10:37:34 +02:00
loadskil.cpp
loadskil.hpp
loadsndg.cpp
load and save sound gen records
2014-09-23 12:20:02 +02:00
loadsndg.hpp
load and save sound gen records
2014-09-23 12:20:02 +02:00
loadsoun.cpp
make FNAM sub-record optional for all record types
2014-04-13 13:23:50 +02:00
loadsoun.hpp
loadspel.cpp
loadspel.hpp
Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX)
2014-07-12 18:53:15 +02:00
loadsscr.cpp
loadsscr.hpp
loadstat.cpp
Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386 )
2014-06-08 11:22:37 +02:00
loadstat.hpp
Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386 )
2014-06-08 11:22:37 +02:00
loadtes3.cpp
Starting ESS importer for Morrowind save files
2015-01-17 00:16:49 +01:00
loadtes3.hpp
Starting ESS importer for Morrowind save files
2015-01-17 00:16:49 +01:00
loadweap.cpp
loadweap.hpp
locals.cpp
locals.hpp
magiceffects.cpp
Store magic effect Base values in savegame ( Fixes #1489 )
2014-08-17 05:38:48 +02:00
magiceffects.hpp
Store magic effect Base values in savegame ( Fixes #1489 )
2014-08-17 05:38:48 +02:00
npcstate.cpp
Don't require the object type id for reading references from savegames
2015-01-20 00:42:25 +01:00
npcstate.hpp
ESSImport: player is placed in correct cell, npc cellrefs work
2015-01-18 20:01:50 +01:00
npcstats.cpp
ESSImport: player is placed in correct cell, npc cellrefs work
2015-01-18 20:01:50 +01:00
npcstats.hpp
ESSImport: player is placed in correct cell, npc cellrefs work
2015-01-18 20:01:50 +01:00
objectstate.cpp
Don't require the object type id for reading references from savegames
2015-01-20 00:42:25 +01:00
objectstate.hpp
Don't require the object type id for reading references from savegames
2015-01-20 00:42:25 +01:00
player.cpp
Don't require the object type id for reading references from savegames
2015-01-20 00:42:25 +01:00
player.hpp
Fix some spelling mistakes.
2014-05-03 12:23:22 +02:00
projectilestate.cpp
Savegame: store projectiles
2014-05-17 05:24:32 +02:00
projectilestate.hpp
Store original actor position in AiWander package ( Fixes #2200 )
2015-01-01 03:38:49 +01:00
queststate.cpp
queststate.hpp
quickkeys.cpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
quickkeys.hpp
Move to esm component
2014-05-02 12:48:07 +02:00
records.hpp
ESSImport: container state
2015-01-19 13:16:12 +01:00
savedgame.cpp
Bug #1224 : Changed fix to potentially allow for language independent saves
2014-03-27 22:32:42 +01:00
savedgame.hpp
Bug #1224 : Changed fix to potentially allow for language independent saves
2014-03-27 22:32:42 +01:00
spelllist.cpp
Don't sell racial spells ( Fixes #1961 )
2014-10-02 16:50:05 +02:00
spelllist.hpp
Don't sell racial spells ( Fixes #1961 )
2014-10-02 16:50:05 +02:00
spellstate.cpp
Implement removal of corprus spells
2014-08-22 03:34:31 +02:00
spellstate.hpp
Implement removal of corprus spells
2014-08-22 03:34:31 +02:00
statstate.hpp
Make Restore/Damage Attribute/Skill effects continuous
2014-11-08 00:57:03 +01:00
util.hpp
Store original actor position in AiWander package ( Fixes #2200 )
2015-01-01 03:38:49 +01:00
variant.cpp
Add default values for fDifficultyMult and sDifficulty ( Fixes #1742 )
2014-08-13 17:32:52 +02:00
variant.hpp
Add default values for fDifficultyMult and sDifficulty ( Fixes #1742 )
2014-08-13 17:32:52 +02:00
variantimp.cpp
variantimp.hpp
weatherstate.cpp
Move weather state save/load to a new class
2014-03-21 01:19:40 -05:00
weatherstate.hpp
Fixed header include guard to match filename
2014-03-21 01:22:54 -05:00