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OpenMW is an open-source open-world RPG game engine that supports playing Morrowind.
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2008-07-09 13:13:55 +00:00
bsa It's alive! Hooked up the last wires needed to jolt life into a working windows build. 2008-07-05 20:37:50 +00:00
core Worked on the release notes / installation instructions, and fixed 2008-07-06 17:03:52 +00:00
esm Closing in on a windows build (not quite there yet) 2008-07-05 18:59:54 +00:00
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ogre Worked on the release notes / installation instructions, and fixed 2008-07-06 17:03:52 +00:00
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sound Changed "int" to "int32_t" in all extern "C" calls in C++. 2008-07-02 14:59:05 +00:00
util Added trunk 2008-06-22 18:32:58 +00:00
bored.d Worked on the config system 2008-07-06 15:01:42 +00:00
bsatool.d Closing in on a windows build (not quite there yet) 2008-07-05 18:59:54 +00:00
dsss.conf Worked on the config system 2008-07-06 15:01:42 +00:00
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GPL3.txt Added trunk 2008-06-22 18:32:58 +00:00
INSTALL-linux.txt Worked on the release notes / installation instructions, and fixed 2008-07-06 17:03:52 +00:00
INSTALL-win32.txt Worked on the release notes / installation instructions, and fixed 2008-07-06 17:03:52 +00:00
Makefile Worked on the config system 2008-07-06 15:01:42 +00:00
niftool.d Closing in on a windows build (not quite there yet) 2008-07-05 18:59:54 +00:00
nodsss_openmw.bat Worked on the config system 2008-07-06 15:01:42 +00:00
openmw.d Worked on the config system 2008-07-06 15:01:42 +00:00
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plugins.cfg.win32 Closing in on a windows build (not quite there yet) 2008-07-05 18:59:54 +00:00
README.txt Worked on the release notes / installation instructions, and fixed 2008-07-06 17:03:52 +00:00

OpenMW - the completely unofficial reimplementation of Morrowind
================================================================

Written by Nicolay Korslund
Email: korslund@gmail.com
WWW: http://openmw.snaptoad.com
License: See GPL3.txt
Current version: 0.3 (still very pre-alpha)
Date: 2008 jul. 6




QUICK NOTE: You must own and install Morrowind before you can use
OpenMW. Let me repeat that: OpenMW will NOT run if you do not have
Morrowind installed on your system!




Release notes for 0.3
=====================

This release adds support for building and running on Windows. As a
result, the installation instructions have been split into the files
INSTALL-win32.txt and INSTALL-linux.txt. These files cover both the
binary packages and installation from source.

See also the changelog at the end.

Note: if you are using a localized (non-English) version of Morrowind,
the default starting cell (Sud) might not exist, and the esmtool
program will probably fail with UTF errors. This will be fixed in a
future release - I have even added localized support as one of the
major goals on the web page.




On the immediate TODO list:
===========================

- read the data files in the correct code page
- support for Mac
- collision detection
- displaying creatures correcty, animation
- rendering NPCs
- GUI/HUD system
- rendering outdoor scenes (exterior cells)




Installation
============

Currently supported platforms are Windows and Linux. Tested on Windows
XP and Ubuntu 8.04.

For instructions, see the files INSTALL-win32.txt or
INSTALL-linux.txt.

FreeBSD has also been tested but is only partially supported, due to
sketchy D compiler support. It will run, but exceptions do not work
and will immediately abort the program.

Linux 64 bit is known NOT to work, also because of compiler
deficiencies.




Programs included in this package:
==================================

openmw      - The main program. Run openmw -h for a list of options.

esmtool     - Used to inspect ES files (ESM, ESP, ESS). Run without
              arguments to get a list of options.

bsatool     - Tool for viewing and extracting files from BSA archives.
              (Can also be used to test the NIF parser on a BSA.)

niftool     - Decodes one or more NIF files and prints the details.




Acknowledgements
================

Thanks goes out to:

- The NifTools group / NIFLA for their great work on decoding the NIF
  file format.

- Dmitry Marakasov for testing and porting to FreeBSD.

- Nebelmann for continued testing on 64 bit linux.

- Bethesda Softworks for creating Morrowind!




Changelog:
==========

0.3 (work in progress)
- built and tested on Windows XP
- partial support for FreeBSD (exceptions do not work)
- renamed main program from 'morro' to 'openmw'
- made the config system more robust
- added -oc switch for showing Ogre config window on startup
- removed some config files, these are auto-generated when
  missing. Separated plugins.cfg into linux and windows versions.
- updated Makefile and sources for increased portability (thanks to
  Dmitry Marakasov.)
- tested against OIS 1.0.0 (Ubuntu repository package)

0.2 (2008 jun. 17) - latest release
- compiles with gdc
- switched to DSSS for building D code
- includes the program esmtool

0.1 (2008 jun. 03)
- first release