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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-06 00:55:50 +00:00
OpenMW/apps/openmw/mwrender
2023-12-09 22:00:35 +03:00
..
.gitignore
actoranimation.cpp
actoranimation.hpp
actorspaths.cpp
actorspaths.hpp
actorutil.cpp Avoid using settings in components to get actor model 2023-09-27 21:00:46 +02:00
actorutil.hpp Avoid using settings in components to get actor model 2023-09-27 21:00:46 +02:00
animation.cpp More cleanup of scripted animations 2023-12-05 14:13:35 +00:00
animation.hpp More cleanup of scripted animations 2023-12-05 14:13:35 +00:00
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp
camera.hpp
cell.hpp
characterpreview.cpp Use settings values for Shadows settings 2023-11-02 16:36:44 +01:00
characterpreview.hpp
creatureanimation.cpp
creatureanimation.hpp
effectmanager.cpp
effectmanager.hpp
esm4npcanimation.cpp Skip zero links to ArmorAddons 2023-11-01 10:30:19 +01:00
esm4npcanimation.hpp update 2023-10-07 17:21:25 +02:00
fogmanager.cpp
fogmanager.hpp
globalmap.cpp
globalmap.hpp Remove unused field 2023-12-09 22:00:35 +03:00
groundcover.cpp
groundcover.hpp
landmanager.cpp
landmanager.hpp
localmap.cpp Use settings values for Shadows settings 2023-11-02 16:36:44 +01:00
localmap.hpp
luminancecalculator.cpp consistent average scene luminance 2023-11-10 21:00:47 -08:00
luminancecalculator.hpp consistent average scene luminance 2023-11-10 21:00:47 -08:00
navmesh.cpp Parse navmesh render mode on reading settings 2023-10-01 11:09:59 +02:00
navmesh.hpp Parse navmesh render mode on reading settings 2023-10-01 11:09:59 +02:00
npcanimation.cpp More cleanup of scripted animations 2023-12-05 14:13:35 +00:00
npcanimation.hpp
objectpaging.cpp Use settings values for Terrain settings 2023-10-27 22:32:20 +02:00
objectpaging.hpp
objects.cpp Render ESM4 NPCs 2023-10-07 17:21:25 +02:00
objects.hpp
pathgrid.cpp
pathgrid.hpp
pingpongcanvas.cpp apply same logic to render targets, remove UB 2023-11-10 21:22:11 -08:00
pingpongcanvas.hpp apply same logic to render targets, remove UB 2023-11-10 21:22:11 -08:00
pingpongcull.cpp [renderer] render scene exclusively to fbo 2023-10-31 14:45:31 -07:00
pingpongcull.hpp
postprocessor.cpp apply same logic to render targets, remove UB 2023-11-10 21:22:11 -08:00
postprocessor.hpp fix persistent buffers and glsl_version 2023-11-03 12:59:23 -07:00
precipitationocclusion.cpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
precipitationocclusion.hpp
recastmesh.cpp
recastmesh.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Merge branch 'sunvisibility' into 'master' 2023-11-05 17:55:27 +00:00
renderingmanager.hpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
rendermode.hpp
ripples.cpp Fix GCC warnings 2023-11-16 18:53:46 +04:00
ripples.hpp
ripplesimulation.cpp
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp
screenshotmanager.cpp [renderer] render scene exclusively to fbo 2023-10-31 14:45:31 -07:00
screenshotmanager.hpp
sky.cpp Use settings values for Shadows settings 2023-11-02 16:36:44 +01:00
sky.hpp
skyutil.cpp
skyutil.hpp
terrainstorage.cpp
terrainstorage.hpp
transparentpass.cpp
transparentpass.hpp
util.cpp Use settings values for Video settings 2023-10-27 14:31:23 +02:00
util.hpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
vismask.hpp
water.cpp Use settings values for Shadows settings 2023-11-02 16:36:44 +01:00
water.hpp
weaponanimation.cpp
weaponanimation.hpp