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https://gitlab.com/OpenMW/openmw.git
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253 lines
10 KiB
C++
253 lines
10 KiB
C++
#include "luabindings.hpp"
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#include <chrono>
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#include <components/esm/attr.hpp>
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#include <components/esm3/loadalch.hpp>
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#include <components/esm3/loadskil.hpp>
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#include <components/lua/l10n.hpp>
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#include <components/lua/luastate.hpp>
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#include <components/lua/utilpackage.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/statemanager.hpp"
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#include "../mwworld/action.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/manualref.hpp"
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#include "../mwworld/scene.hpp"
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#include "../mwworld/store.hpp"
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#include "luaevents.hpp"
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#include "luamanagerimp.hpp"
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#include "worldview.hpp"
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#include "camerabindings.hpp"
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#include "cellbindings.hpp"
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#include "debugbindings.hpp"
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#include "inputbindings.hpp"
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#include "magicbindings.hpp"
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#include "nearbybindings.hpp"
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#include "objectbindings.hpp"
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#include "postprocessingbindings.hpp"
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#include "types/types.hpp"
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#include "uibindings.hpp"
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namespace MWLua
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{
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struct CellsStore
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{
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};
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}
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namespace sol
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{
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template <>
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struct is_automagical<MWLua::CellsStore> : std::false_type
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{
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};
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}
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namespace MWLua
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{
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static void addTimeBindings(sol::table& api, const Context& context, bool global)
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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api["getSimulationTime"] = [world = context.mWorldView]() { return world->getSimulationTime(); };
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api["getSimulationTimeScale"] = [world]() { return world->getSimulationTimeScale(); };
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api["getGameTime"] = [world = context.mWorldView]() { return world->getGameTime(); };
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api["getGameTimeScale"] = [world = context.mWorldView]() { return world->getGameTimeScale(); };
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api["isWorldPaused"] = [world = context.mWorldView]() { return world->isPaused(); };
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api["getRealTime"] = []() {
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return std::chrono::duration<double>(std::chrono::steady_clock::now().time_since_epoch()).count();
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};
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if (!global)
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return;
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api["setGameTimeScale"] = [world = context.mWorldView](double scale) { world->setGameTimeScale(scale); };
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api["setSimulationTimeScale"] = [context, world](float scale) {
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context.mLuaManager->addAction([scale, world] { world->setSimulationTimeScale(scale); });
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};
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// TODO: Ability to pause/resume world from Lua (needed for UI dehardcoding)
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// api["pause"] = []() {};
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// api["resume"] = []() {};
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}
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static sol::table initCorePackage(const Context& context)
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{
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auto* lua = context.mLua;
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sol::table api(lua->sol(), sol::create);
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api["API_REVISION"] = 38;
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api["quit"] = [lua]() {
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Log(Debug::Warning) << "Quit requested by a Lua script.\n" << lua->debugTraceback();
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MWBase::Environment::get().getStateManager()->requestQuit();
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};
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api["sendGlobalEvent"] = [context](std::string eventName, const sol::object& eventData) {
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context.mLuaEvents->addGlobalEvent(
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{ std::move(eventName), LuaUtil::serialize(eventData, context.mSerializer) });
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};
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addTimeBindings(api, context, false);
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api["magic"] = initCoreMagicBindings(context);
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api["l10n"] = LuaUtil::initL10nLoader(lua->sol(), MWBase::Environment::get().getL10nManager());
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const MWWorld::Store<ESM::GameSetting>* gmst
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= &MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>();
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api["getGMST"] = [lua = context.mLua, gmst](const std::string& setting) -> sol::object {
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const ESM::Variant& value = gmst->find(setting)->mValue;
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if (value.getType() == ESM::VT_String)
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return sol::make_object<std::string>(lua->sol(), value.getString());
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else if (value.getType() == ESM::VT_Int)
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return sol::make_object<int>(lua->sol(), value.getInteger());
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else
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return sol::make_object<float>(lua->sol(), value.getFloat());
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};
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sol::table skill(context.mLua->sol(), sol::create);
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api["SKILL"] = LuaUtil::makeStrictReadOnly(skill);
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for (int id = 0; id < ESM::Skill::Length; ++id)
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skill[ESM::Skill::sSkillNames[id]] = Misc::StringUtils::lowerCase(ESM::Skill::sSkillNames[id]);
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sol::table attribute(context.mLua->sol(), sol::create);
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api["ATTRIBUTE"] = LuaUtil::makeStrictReadOnly(attribute);
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for (int id = 0; id < ESM::Attribute::Length; ++id)
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attribute[ESM::Attribute::sAttributeNames[id]]
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= Misc::StringUtils::lowerCase(ESM::Attribute::sAttributeNames[id]);
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return LuaUtil::makeReadOnly(api);
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}
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static void addCellGetters(sol::table& api, const Context& context)
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{
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api["getCellByName"] = [](std::string_view name) {
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return GCell{ &MWBase::Environment::get().getWorldModel()->getCell(name, /*forceLoad=*/false) };
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};
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api["getExteriorCell"] = [](int x, int y, sol::object cellOrName) {
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ESM::RefId worldspace;
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if (cellOrName.is<GCell>())
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worldspace = cellOrName.as<GCell>().mStore->getCell()->getWorldSpace();
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else if (cellOrName.is<std::string_view>() && !cellOrName.as<std::string_view>().empty())
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worldspace = MWBase::Environment::get()
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.getWorldModel()
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->getCell(cellOrName.as<std::string_view>())
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.getCell()
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->getWorldSpace();
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else
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worldspace = ESM::Cell::sDefaultWorldspaceId;
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return GCell{ &MWBase::Environment::get().getWorldModel()->getExterior(
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ESM::ExteriorCellLocation(x, y, worldspace), /*forceLoad=*/false) };
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};
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const MWWorld::Store<ESM::Cell>* cells3Store = &MWBase::Environment::get().getESMStore()->get<ESM::Cell>();
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const MWWorld::Store<ESM4::Cell>* cells4Store = &MWBase::Environment::get().getESMStore()->get<ESM4::Cell>();
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sol::usertype<CellsStore> cells = context.mLua->sol().new_usertype<CellsStore>("Cells");
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cells[sol::meta_function::length]
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= [cells3Store, cells4Store](const CellsStore&) { return cells3Store->getSize() + cells4Store->getSize(); };
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cells[sol::meta_function::index] = [cells3Store, cells4Store](const CellsStore&, size_t index) -> GCell {
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index--; // Translate from Lua's 1-based indexing.
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if (index < cells3Store->getSize())
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{
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const ESM::Cell* cellRecord = cells3Store->at(index);
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return GCell{ &MWBase::Environment::get().getWorldModel()->getCell(
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cellRecord->mId, /*forceLoad=*/false) };
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}
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else
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{
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const ESM4::Cell* cellRecord = cells4Store->at(index - cells3Store->getSize());
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return GCell{ &MWBase::Environment::get().getWorldModel()->getCell(
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cellRecord->mId, /*forceLoad=*/false) };
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}
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};
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cells[sol::meta_function::pairs] = context.mLua->sol()["ipairsForArray"].template get<sol::function>();
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cells[sol::meta_function::ipairs] = context.mLua->sol()["ipairsForArray"].template get<sol::function>();
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api["cells"] = CellsStore{};
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}
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static sol::table initWorldPackage(const Context& context)
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{
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sol::table api(context.mLua->sol(), sol::create);
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WorldView* worldView = context.mWorldView;
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addTimeBindings(api, context, true);
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addCellGetters(api, context);
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api["activeActors"] = GObjectList{ worldView->getActorsInScene() };
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api["createObject"] = [](std::string_view recordId, sol::optional<int> count) -> GObject {
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// Doesn't matter which cell to use because the new object will be in disabled state.
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MWWorld::CellStore* cell = MWBase::Environment::get().getWorldScene()->getCurrentCell();
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MWWorld::ManualRef mref(*MWBase::Environment::get().getESMStore(), ESM::RefId::deserializeText(recordId));
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const MWWorld::Ptr& ptr = mref.getPtr();
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ptr.getRefData().disable();
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MWWorld::Ptr newPtr = ptr.getClass().copyToCell(ptr, *cell, count.value_or(1));
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return GObject(newPtr);
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};
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// Creates a new record in the world database.
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api["createRecord"] = sol::overload([](const ESM::Potion& potion) -> const ESM::Potion* {
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return MWBase::Environment::get().getESMStore()->insert(potion);
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}
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// TODO: add here overloads for other records
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);
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api["_runStandardActivationAction"] = [context](const GObject& object, const GObject& actor) {
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context.mLuaManager->addAction(
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[object, actor] {
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const MWWorld::Ptr& objPtr = object.ptr();
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const MWWorld::Ptr& actorPtr = actor.ptr();
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objPtr.getClass().activate(objPtr, actorPtr)->execute(actorPtr);
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},
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"_runStandardActivationAction");
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};
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return LuaUtil::makeReadOnly(api);
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}
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std::map<std::string, sol::object> initCommonPackages(const Context& context)
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{
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sol::state_view lua = context.mLua->sol();
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WorldView* w = context.mWorldView;
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return {
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{ "openmw.async",
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LuaUtil::getAsyncPackageInitializer(
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lua, [w] { return w->getSimulationTime(); }, [w] { return w->getGameTime(); }) },
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{ "openmw.core", initCorePackage(context) },
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{ "openmw.types", initTypesPackage(context) },
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{ "openmw.util", LuaUtil::initUtilPackage(lua) },
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};
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}
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std::map<std::string, sol::object> initGlobalPackages(const Context& context)
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{
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initObjectBindingsForGlobalScripts(context);
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initCellBindingsForGlobalScripts(context);
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return {
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{ "openmw.world", initWorldPackage(context) },
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};
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}
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std::map<std::string, sol::object> initLocalPackages(const Context& context)
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{
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initObjectBindingsForLocalScripts(context);
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initCellBindingsForLocalScripts(context);
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LocalScripts::initializeSelfPackage(context);
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return {
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{ "openmw.nearby", initNearbyPackage(context) },
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};
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}
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std::map<std::string, sol::object> initPlayerPackages(const Context& context)
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{
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return {
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{ "openmw.camera", initCameraPackage(context.mLua->sol()) },
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{ "openmw.debug", initDebugPackage(context) },
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{ "openmw.input", initInputPackage(context) },
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{ "openmw.postprocessing", initPostprocessingPackage(context) },
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{ "openmw.ui", initUserInterfacePackage(context) },
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};
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}
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}
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